If Hardspace: Shipbreaker was an RPG | Ostranauts

Published 2024-05-13
Taking a look at an extremely open-ended low sci-fi shipbreaking simulator RPG made by the same people as Neo Scavenger.

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Music: Light Awash by Kevin MacLeod
Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/

Source: incompetech.com/music/royalty-free/index.html?isrc…

Artist: incompetech.com/

All Comments (21)
  • @RoamingAdhocrat
    it's nothing like Hardspace: Shipbreaker because it lacks the horror element (coworkers phoning you the instant you get home and you have no ability to hang up)
  • @KeithOlson
    I like the character backstory creator. Ever since I played 'Princess Maker' back in the early '90s, a 'chose your own adventure'-style character creator struck me as a GREAT way to realistically allow players to establish the character(s) they were going to play.
  • @Marc83Aus
    This style of character creator was used way back in the day with darklands, its a very interesting way to create an interesting hard roleplaying character, choosing deep background traits and events etc in exchange for aging, you could technically make an overpowered highly experienced character but build up enough years your physical abilities go down and you might even die ingame from age. Also ingame events or dialogue and quest choices would be affected by your characters background. Its very deep, Not sure how complex the system is currently in Ostranauts but it has great potential for expansion.
  • "Investigator" sounds like the best job for someone looking to do unlicensed shipbreaking. 😎
  • @Sef_Era
    Damn, that takes me back to Neo Scavengers, maybe a decade ago now.
  • @Rabbl3Gaming
    I played Hardspace: ShipBreaker and I have now been on a pursuit to find other space games where you make money breaking apart derelicts and mining. Ostranauts scratchs that itch for sure. Thanks for posting.
  • @Summersong2262
    I'm getting a lot of SS13 vibes from this, or Project Zomboid. Detailed, realistic, highly interactable environments, with complex player character representations and strong crafting/tool use. But honestly, that mixed into Hardspace looks like a fascinating game design, I'll definitely give this a look.
  • @sik3xploit
    Richtor looks like a mutation of Keanu Reeves and Markiplier.
  • If you like the realism of this game and ship breakers you should try Delta-V Saturn its a vary fun game about mining in the belts of Saturn and is vary hard Si-Fi
  • @blshouse
    This "new game" has been in early access for going on 4 years already. It has made some progress since the last time I checked it out a few years ago.
  • Vary cool ive been meaning to check this game out after playing Neo Scavenger
  • @Calbeck
    Hardspace was great except for the story, which weirdly becomes great at the very end but is grating and obnoxious right up until the final scene. Ostranauts has no such problems! -:D
  • @miketothe2ndpwr
    Please make a series of playing this game. I would really enjoy it, and it would stand as a bit of a tutorial for me before i give the game another go, last time was a year ago or more.
  • @barker262
    Neo scavenger; have it. Played about 5 hours. Died constantly. Never even found a town (if they exist). Really needs a tutorial. But I support independent game makers, so will still look at this.
  • Played it for a while. It has some issues with optimization and performance. The style of the character creator is nice, but most options are ugly. So far, it's a pretty neat concept that could allow for a lot of fun, but the gameplay loop is pretty boring. Once you give a read to all the things to watch out for, it becomes clear that the only thing that matters is getting cash as soon as possible. Start with a coffin ship, dismantle and steal oxygen pumps and hull from the starting station's closed areas or uninhabited dorms until you have the minimum ship necessary, and then find a broken ship until you get one with a reactor. Take the reactor back to the station, sell it on the black market, and repeat. There is no point in doing anything else. Scavenging most pieces of equipment are a waste of time and effort, and the only reason to do so is to add them to your ship. Likewise, dismantling or upgrading ships becomes a hassle, as you end up just queueing areas to dismantle or things to build, and just speed up time until it's done while pausing every so often to make sure you didn't run out of oxygen. The idea of the quests and paid tasks is interesting, but it's pointless. The ones that pay well require you having a specialized ship, and it's not worth the hassle. By the point you can do those quests, you have money for nothing. The core of the game is solid, but there's little to do except grinding, and the only enjoyable part is piloting the ship.
  • @M8Marco
    This game sounds horrible in the same way as Neo Scavenger. So I'm gonna wishlist it. Thanks for bringing this to my attention!
  • @JathanH
    What happened to the links in the description? 😕
  • @TheYvian
    6:35 isn't it rather that you spend years to get rid of one of your existing starter negative traits? Can't say i've ever tried to pick a new negative one in the character creation though, so i may be mistaken here.
  • @miketothe2ndpwr
    Man I loved neo scavenger but just couldnt get into this game during dev.