How I designed Fruit Ninja
5,489,347
Published 2023-05-17
WISHLIST MY SOLO INDIE GAME! store.steampowered.com/app/2332260?utm_source=yt0
Intro: 0:00
Prototyping Fruit Ninja: 1:58
Fruit Ninja Production: 5:02
Marketing: 9:57
Release: 10:51
Updating: 12:11
Multiplayer: 16:00
Arcade Mode: 16:40
Neuroscience: 18:15
Burnout: 18:39
Prettygreat: 20:44
Legacy: 21:25
Outro + Jetpack?: 22:08
#gamedev #development #devlog #indiegame #design
All Comments (21)
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"so we split the team of 7 down the middle" I feel super bad for the guy that got cut in half for fruit ninja man.
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He did it, he did it again, he just casually threw Jetpack Joyride
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I just downloaded Fruit Ninja for the first time again in maybe five years and I am legitimately devastated at how much it’s changed
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I love how back then "currency" in-game was actually in-game, no micro-transactions. I know companies need to survive and make money, but those were the good days.
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Imagine making two of the greatest and most successful touch screen games ever conceived and not being rich as hell from it. Creators are truly exploited by the system.
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He's eventually gonna reveal that he actually made every single childhood mobile game
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bro casually dropped a "yeah I made jetpack joyride" in a video response to him casually saying "yeah I made fruit ninja"
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The different type of blades were a major part of the game. I loved it as a kid which made the game solely different than other games.
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Bro this man made fruit ninja AND Jetpack Joyride. It’s like meeting the distant grandpa that gave you your favorite gifts as a kid for the first time
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I can’t believe you made both fruit ninja and Jetpack joyride those were my childhood, thank you
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Dude, you single-handedly designed like a huge chunk of my childhood, and it’s so crazy to see the actual person behind it.
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Bro, did this dude seriously make one of the most prominent games from my childhood? You get my full respect
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It feels weird hearing a developer genuinely care about their game. We need more people like you, Luke.
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I love how making it slightly unfair was a careful design choice
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I remember spent months unlocking every blade. Pixel slicing will be always my favourite.
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Can we just appreciate how good the requests were at 12:30. It was all major and impactful features we came to love! Amazing job from the community at the time.
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it's crazy to think how much money fruit ninja and jetpack joyride must have made over the years, and know that the person behind those ideas couldn't even peacefully retire
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However many years later, I still believe that the achievement unlockables system in early FN was one of the best implementations of unlockables in any game ever. It was just so clean and straightforward, and the achievements were actually smart and based on both luck and skill, not just "get a bajillion points in one game"
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you didnt make fruit ninja... you made my childhood <3
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wow, this was amazing. Thank you and the entire team for being such a prominent time throughout my child and teen years. I loved seeing this behind the scenes explanations and exploration of the game. Incredible job!!!