Quake Speedruns With Balls

Published 2024-05-06

All Comments (21)
  • @coregod109
    All this talk about vores and their balls has me in shamblers
  • @Rossogia
    Just wanna say, I have never played quake, never searched for vids about it, etc. But got recommended your channel and am enthralled.
  • @oigboi
    babe wake up new Quake speedruns explained vid
  • @nathnolt
    These runners really made those Vores bust their balls.
  • @slashdot431
    B rilliant A iming, L ovely L ethal S hots!
  • @Demonslay335
    I love how after the GIANT boosts, the enemies seem to take a second to realize you're there after landing right next to them. Like "wait, when did you get here?".
  • @eadweard.
    Mostly empty, huge full-bright levels made to answer some obscure item of one's own curiosity. Very nostalgic.
  • Thanks for putting your UDOB 3 run in a video, it's always been one of my favourites. The exit actually needs 3 keys in a normal playthrough, not two - there's a set of horizontal bars in addition to the vertical ones. I once made a map for sm213 - Low Gravity that requires a vore boost at the start in order to get out of a pit, which of course can be abused for speedrunning. Low gravity is its own entire category of cool custom map speedruns, now that I think of it. On the question of terminology: - They are definitely called vores. "Shalrath" is used in the game code, and therefore the entity definition files used in map editors, but it's an outdated reference to an earlier version of the enemy - the final game and the manual both call them vores. - Their projectiles are called "firepods" in the manual, but since people don't read (or in many cases, even have access to) the manual anymore, no one knows what that means so I like to compromise with "vorepods" whenever they need a somewhat "proper" name - in conversation, or speedrunning videos, "voreballs" is fine.
  • @appidydafoo
    I never related the two, but I suppose the Vore's homing-projectile game mechanic predecessor was Doom 2's Revenant.
  • @webrunner42
    given radiatoryang's body of work, having balls involved in his level is appropriate
  • @Chuma95
    Hey Connor, amazing video, thank you for giving me the opportunity to help you out with the video, i appreciate it :). I didn't light up the test maps and i think they were without -dirtdebug (a feature that does some slight automated lighting for map testing), i always get overfocused or focused in what needs to be done, nonetheless, the purpose was fulfilled, i love watching videos on Quake speedrunning history, you are amazing, keep flying higher with the help of the Voreballs, rocket boost or with your own will. A message to all of you who read my messages : Never give up on your dreams, the best is always yet to come, and you are always capable to do amazing things, hugs for you and all of the Quake community, i love you all! You deserve what you dream! PD: The test maps were uploaded for testing and speedrunning purposes into Slipseer as "Chuma's Experimental Archives Vol 1" with one very short map i've made a while ago for Copper 1.3... Enjoy! :)
  • @spore124
    Your funnest video yet. And also a surprisingly good map showcase. balls
  • @AhmedHan
    This all video is about the joy of jumping on balls.
  • I get unreasonably excited with every new QSE video! Hugely enjoyed this one. Balls!
  • @kraorus
    ill take this encouragment in the end to say that it is wierd how in many gaming communities there are that one youtuber whose style draws people who have 0 connection to the game, like this channel, like Wirtual in Trackmania, like klikphillip in CS and like xLetalis in Witcher.
  • @KingCuba
    I love this channel. Even when it’s just a guy….playing with his balls. Great stuff dude!