SNAP TAP: Worse Than You Think.
61,772
Published 2024-07-31
Looking at the reality of the claims that Razer's Snap Tap and Wooting's SOCD break the game and remove the entirety of human error from counter-strafing.
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0:00 Intro
0:50 How Good is Snap Tap?
All Comments (21)
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leetify.com/voo apparently optimum actually specified the human error was set at 50ms, my bad. regardless the point was to determine what the human error actually is
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Question: if it's not a big deal... Why are null binds banned? There is no logical reason why that should be banned if this is allowed or if this is not a big deal.
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For me it's not about 'snap tap' being OP or anything like that, it more of the precedent it sets and because of that it needs to be banned. Snap tap is not a hardware feature, it's just software(null binds) and instead of being part of your config, it's just baked into the keyboards firmware. A software feature that targets a very specific mechanic of the game, counter strafing. And for me that's just too much, even if the advantage is tiny. I really don't think the people going "well what's next, a mouse that controls recoil for you?" are too far off. "Philosophically" it's not much different than snap tap, especially now with the follow recoil option for your crosshair. I could easily see a script that uses that and 'forces' your aim to center on the crosshair, get built into mice to handle recoil.
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only in counter-strike would leagues BAN the console command accessible within the game to everybody but NOT the pay2win keyboards that do the exact same thing
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optimum specified the amount of human error and clarified that it would give a bigger advantage the more error there was, so it makes sense that it would be way more effective for beginners than pros. this would allow beginners to skip learning this skill for the most part and spend more time learning and mastering other aspects of the game which is a huge advantage.
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It's actually delusional that some people compared Snap Tap to good pc / good internet / 540hz monitors. All of those just help reducing latency instead of ALTERING THE INPUT for you.
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Exactly what I think. It doesn'T matter how big of an advantage this truly gives you because it raises an essential question. Where do you draw the line when something suddenly isn't considered cheating anymore because your hardware can do it by default? A nullbind is essentially the same thing but that is considered cheating. Why? If this keyboard isn't cheating then neither is a nullbind and vice versa.
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as soon as I realized what SOCD actually was, i did not understand why it was such a big deal. you're doing the lords work
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Another solution: Valve implements last input wins in the game itself. Since it's not a big deal, that's not a bad decision, and will render any scripts or keyboard software irrelevant if it does the same thing, and also wouldn't need to moderate people using scripts or keyboard software for SOCD either.
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I actually highly rated snap tap and null binds a few weeks ago but after using them for a while I switched off them because im player who holds the opposite key too long when i counter strafe which snap tap does really help with and because of that my movement felt off in more situations than snap tap actually helped.
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been using the same 'snap tap' tech with AHK and if you dont have analog switches its basically usesless.
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ive been using null binds in cs for 3-4 years because i was into kz and had around 1-2 overlap usually on strafes/ljs, etc. ive played on faceit with it many times without knowing it was supposedly banned. only reason i still use them is because i never could be arsed to exec another config to remove the null binds, and it is what ive been playing with in kz for a long time, so no reason to change
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So when they embed auto-aim or counter spray functionality in mouse this would also be allowed since this is what your mouse doing....
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Pro players already can make incredible counter strafe this is not important for them, but for low level players who do not know how to do, this is very advantageous for them
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Null movement scripts are banned because allowing scripts is a slippery slope, people will find loopholes and ways to abuse them in tournaments. However, SOCD Cleaning in firmware is much harder to modify/abuse without directly breaking the rules because you're strictly banned from loading any custom software onto devices. Clearly, tournament organisers have tested the features and decided that they are legal. That should be good enough.
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in the distant future pros would shift almost entirely to revolvers/scouts/autosnipers, have graphical mods to highlight players in neon green, have software that acts as esp for almost everything, and will be spinning... vigorously tl;dr majors become hvh and the crowd goes mild
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Pretty sure null binds are legal in faceit and premier just can’t use them in pro play
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As you pointed out though, leetify strafe accuracy is not equal to how quickly you counterstrafe. I think it's a metric you can look at, but I think a new measurement needs to be added of 'counterstrafe deadtime' or something, which is the amount of time you waste, either in overlapped keys, or gap in presses when counterstrafing. My counterstrafe accuracy is one of the highest of my friends (20k+ / 1800 - 2500 elo+), but that doesn't mean what some people think it does.
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I wish you spoke about the rapid strafing back and forth as well. I'd like to know how much that impacts gameplay
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Nothing which is possible trough console should be banned! Its the devs job to remove smth like this and if its ingame rn its a feature, just like the nullbind feature of the keyboards