Let's Make A Pathfinder 2nd Edition (Remastered) Character

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Published 2023-12-23

All Comments (21)
  • 24:16 A small correction: The Shield only grants the AC Bonus when you use the 'Raise shield' Action for the round and you may only use 'Shield block' reaction with a raised Shield.
  • @nivrap_
    Adding level to proficiency means that instead of bounded accuracy, difficulty is relative to level, since pretty much every DC/modifier (including enemy attack bonuses/AC/saves) also scale with level. This means that as you level up, easier tasks (and lower level enemies) become less challenging for your character, while harder tasks become more feasible.
  • @Ike_of_pyke
    Will say the paladin/champion is a personal favorite namely the more exotic flavors (oath of ancients , conquest, watchers and redemption) all of which aren't the typical "Good vs evil " as much as "Doing what I feel is the right thing for divine reasons "
  • The mechanical difference with having "spell attacks and spell DC" instead of "primal spell attacks and primal spell DCs" is that if you multiclass with a different spellcasting tradition it will scale off of your normal proficiency instead of having a separate spellcasting proficiency for that tradition.
  • The scaling per level is quite useful. Someone trained in a skill with loads of experience wont make many mistakes on minor tasks. Setting up camp in adverse conditions? DC 20 is no sure thing for a Wisdom +0 charakter trained in survival. It is a sure thing for a experienced one at lvl 8.
  • @sageoconnor61
    The change from specific spell attack rolls and DCs to using more generic spell attack roll and DC proficiency does actually have an impact on the mechanics of spellcasting, specifically when taking spellcasting archetypes and gaining spells from outside your class (such as from ancestries and general feats). Pre-remaster, spellcasting archetype and non-class spell DCs wouldn't scale at the same rate as your main class's spell DCs (or at all for the latter), so spells from those, and especially more offensive spells that rely on those attack rolls and DCs, would be weaker compared to your main class's spells. Additionally, you would have to take the basic/expert/master spellcasting feats from those archetypes to even allow those spells to scale in the first place. Now, they all use the same DCs and attack mods, and you aren't as pressured into taking those basic/expert/master spellcasting feats and can instead take those if you want a greater breadth of spells. They still possibly varying in strength based on the spellcasting stat of the spell however.
  • @TrueLimeyhoney
    It’s been two months, but 11:50 yeah the reason behind the omission of certain classes is known. Alchemist is gone because they want to completely remake the class and wanted more time, the rest are because they have dragon based subclasses and, while dragons aren’t an OGL thing, chromatic/metallic dragons are, and needed to be removed. So dragons are getting a big restructure.
  • There is actually a rules variant where you just add the Proficiency mod, not your level. It's called Proficiency without Level in the Gamemastery Guide in the Variant rules section. I haven't done a deep dive into the Game Master Core to see if they have it in there as well.
  • I have more than 200 sessions of pathfinder and a lot of ancestries appear with some frequency. Also all of them have their "personality archetype" but all are pretty much human in nature, so Goblins would easily accept a quest even more if requires someone to pass trough a dangerous area(they love danger)
  • @Kiwi9552
    The level to proficiency thing is mostly there for balance I think. The way they set it up makes it really, really easy for a gm to balance encounters. Basically: While proficiency is increasing by level the thing you roll against often increases by level aswell. So basically what's left is just the difference in level + all the other boni to the roll. So at first glance it might seem that those +2s and so on are irrelevant looking at how high those numbers get, but actually they are what's making the difference from the base chance. Now what's making the balancing easy is that unlike in dnd5e, pf2 has some pretty robust math from what I can tell, so the guidelines on how to a balance encounters actually mostly work and those expected differences in proficiencies are baked into that. Hence why the optional rule of removing the level from proficiency has a warning that balancing will be a bit more wonky.
  • @blankiecat9302
    I will say they told us alchemist need more time in the oven and barbarian and sorsoer had to wait until they figured out dragons with the new beastiairy. Monk I got no idea
  • @Dwed746
    The thing about humans losing heritage options is even more perplexing sense they do exist in the supplementary lost omens material but then again i think there's something like 16 of them. Tbh i feel like they need to have the skilled and versatile traits be universal and just completely re-think the human race in a 3rd edition. They did change it so that you can pick the given attributes and flaws for the race OR just take a bonus in any 2 like the orc/human. Makes it a lot easier so that you dont feel like you can't play say, a dwarf cleric or druid with a handicap.
  • Hellspawn and Angelkin are lineages inside Nephilim those already existed in the core as lineages for tiefling and aasimar. Planar versatile heritages(geniekin and nephilim) can be applied to any ancestries as per the lore of Golarion. Planarscions occurs when someone is exposed to the energies of a plane normaly before they are born. Alchemist needed more time because of the rework of the alchemical items which weren't many in the core 1 and GM Core because they are still working on it. The large numbers make the game extremely balanced since it scales with level you can garantee that players will be able to take creatures of certain levels. The change on spell DC and Spell attacks make so when you take an multiclass archetype that give other traditions it scales with your normal spellcasting simplifying things and making caster archetypes better with each other.
  • Seriously, the hate that Paladins/Champions get from so many people is getting really frustrating.
  • @chaosking6266
    4:44 i just noticed that you put the Leshies ability flaw as (-1 Str) in the graphics box on the botem right of the screen insted of (-1 Int)
  • @natanoj16
    For the classes: The 8 remaining classes are coming in Player Core 2 and the reasoning for the Alchemist is due to it getting more Remaster changes than any other class. The Sorcerer and Barbarian are in Player Core 2 due to the changes to the New dragons, which matters for Bloodlines and Rage types. Champion is in player core 2 due to the big changes to alignment and gods, as the most affected by these changes Monk is there for... Reasons probably :P
  • @zebeev
    @6:33 If you just have the Core book, it's a perfectly valid point - but Pathfinder 2e most definitely has "a wide variety of well-defined human cultures within their game world that they could potentially draw on for interesting human Heritage options"... ... they are just represented as Ancestry Feat options and are found in the Lost Omens: Character Guide book.
  • "That +1 wont make difference" yeah, it does, it does a *LOT* +1 in PF2e can do a lot, those numbers are not arbitrary everything is based on you having X in something if you can gain bonuses outside X you will have a great time if you have lower than X you will fall behind a lot. So casters basically must increase their key attribute or else your magic is useless.
  • literally 2 days ago i came to your channel looking to learn 2e and was like "damn they only have the old version" so its cool to see this now in my frontpgae
  • @SuperEagle112
    There are few things cooler than Leshy. So many fun and cute and scary options. The Adventure Path “a fistful of flowers/ a few flowers more” have a team of awesome characters.