Valve Finally Faced Reality

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Published 2024-08-05

All Comments (21)
  • @TerryMeme
    Just remember, Valve let it happen for 6 years. I am not forgiving till I see long term support. Not just a month of it.
  • @silvialuzmia
    Shout out to the one janitor and the office plant that keeping TF2 alive and updated.
  • @fauxparadox
    Valve has a golden goose on their hands that takes little to no investment, it's concerning that they WILLFULLY IGNORED it for 6 years...
  • The fact that TF2 even after nearly 20 years is still this shining example of a multiplayer game that holds so many different kinds of people’s attention… it just seems foolish to not want to take advantage of it or at least be able to find people who do care.
  • As long as 18 ppl wanna play this game, the community will never let this game die XD
  • @kingkrool94
    4:44 that giant spike there is scrap/case farming bots, NOT aimbots. the player count suddenly triples in size like that can only happen when the game is heavily botted. farming bots are an entirely separate issue from aimbots, but aren't nearly as bad as they only affect the economy and don't actively ruin the game.
  • hate to play valve defense, but im going to do it. Saying your dedicated to a fix before you are ready to implement it is not valves style, they just don't do that. It is smart, you can never use valves words against them if they don't say anything. Trust can be lost with the bot problem, but trust is lost even faster if you promise something, and you can't fix it. For all the attacks of hollow promises that you give game studios, valve learned a long time ago, just shut up. Valve has done smurfing mitigation with dota 2 in the same way. One day it just happens, and i am thankful for valves strategy.
  • @Robb1977
    "Bot problem is being tackled" Tf2 has had that statement made dozens of times in the last 6 years. That's all i need to know to see its not a change in anything but temporary.
  • I am a staunch believer that as long as a game is still profiting off its playerbase via microtransactions, bugfixes and updates must be addressed. Granted it's hard to codify "How much profit" that would dignify an update or expansion, etc., but I think at the very least if an issue is preventing people from playing at a nominal baseline (again hard to codify but one would expect being able to queue, get in a game, and play a match or two to completion) then it is the right of the customer (even if they got the game for free) and the duty of a developer or publisher holding the rights to fix the issues either with or without assistance from their community/playerbase. A lot of games exist on Steam and other places that are effectively "Dead" but still make money via their stores (mobile game ports expecially). Again this is hard to codify and bring up to a governing body since sweeping changes would affect not only games but other sources of media, entertainment and even areas of industry that you'd never normally think. But it's kind of infuriating to me as a software dev and purveyor of video games that companies get away with making money off of unsupported software, especially games and especially games that are multiplayer by nature.
  • @Indioh
    God that 70 FOV gameplay makes me sick
  • @Vienna3080
    It’s better we don’t know what Valve is using to catch cheaters as the moment we do know the bots will immediately come back and worse
  • @Cat_Bingus
    I wish they unmute me or at least let me call for medic
  • Well my manager at work, who’s a super tech savvy guy, actually had an explanation for how long it took them to address the bot problem: they were gathering data. All those bots infesting the servers, they were observing them, figuring out how to identify them and track them, in order to make sure whatever solution they implemented would keep them down permanently. And it seems to have worked.
  • @SUB-IN-SUPER
    Just took them six years of begging, a bot crisis and so much more.
  • If I had a nickle for every game with the acronym TF2 that refused to die, I'd have 2 nickles which isn't a lot, but it's weird that it happened twice