Making The Fastest Light Tank In Sprocket

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Published 2023-02-03
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Since Gaijin keeps messing up anticipated light tanks, I figured I would boot up Sprocket and see if I could design one of my own. One that would put speed above things like armor and firepower. After all, the Survivability Onion says it's better to never get hit in the first place. I did end up making a raggedy HSTV-L but that's beside the point.

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Songs used (in order from first to last):
Command and Conquer: Generals - Makin' A Sweep, Fight for Peace, Comanche Down
Halo 3: ODST - Rain (Deference for Darkness)

Sound mods:
Epic Thunder (Pre-release)
Gunner HEAT PC Crew Voices Mod (Personal, go play the game: gunnerheatpc.com/ )

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#sprocket #tanks​​​​​​​​​​​​ #tankhistory
Making The Fastest Light Tank In Sprocket

All Comments (21)
  • @CheezeSpartan
    Ah yes, I remember the famous scene from Fury 2 where Brad Pitt drifted his trusty Autosave around the King Tiger and won the engagement.
  • @Priceeee
    "If we make ourselves smaller, they cant hit us." Unnamed french tank designer circa 1950s
  • @kuroshiba1903
    The term "Autosave" we use nowadays comes from a famous tank wich started production in 1940 called "Autosave". This tank was so fast and easy to manufacture that opposite forces had to deal with a new one every 5 minutes on average, making it feel like the same tank respawned a few kilometers away everytime it was taken out Sources: yes
  • @PatchBits
    Spookston breaking the monotony of war thunder with sprocket. I'm looking to break the monotony of sprocket with war thunder. What a deep and tangible lore.
  • @philfree286
    Now make the heaviest and fastest moving bunker possible. And put a single mg on top for self defense you know
  • You should play the Italian M41M 90/53. Weird chassis but the gun is simply a joy to shoot.
  • @StarReveurMA
    Can’t wait to see “If the RTTB(Autosave) is Historically Accurate”
  • @arepupu
    The reason you didn't have much turret space was due to the tank having 57 APHE and 25 HE shells in the turret. Increasing the length of all these shells for more penetration also made them take up vastly more space. On high caliber guns, I usually run 20 or so rounds in the turret. Something you can do to increase hull space is to decrease crew area size and to reduce the amount of fuel inside of the tank. By default all crew get 1 m^2 of space, which is indeed much, but does increase their performance. You can adjust this to your needs. As for fuel, by default the tank has 500 liters inside and you can reduce this amount for more hull space. You can also add external fuel tanks which give fuel for no hull space cost, in fact you can set the internal fuel amount to 0 and just rely on external fuel tanks. Lastly, you can activate cheats in the game's settings, which for instance let you use the vehicle in battle even if you go above the space limits. Greetings from from a fan and an avid Sprocket player :)
  • 0:04 I'll be honest i was fully expecting to see just HSTV-L but with Spike or TOW Missile attached to it
  • @vlotex
    Yes! A Sprocket Video! Please more!
  • Everyone, if you're having trouble with turret volume, adjust your Turret Basket Size. You trade hull volume for turret volume so you can balance them out. And that way not everything you make needs a KV-2 turret, you can make it really compact
  • You should play the 2.3 Russian T-80, it has the mobility of a German super heavy, a turret that takes a full hour to rotate 90°, the armor of a truck and a gun that is almost as good as a .50 cal. The pinnacle of Russian engineering!
  • Spookston: Yeah I like light tanks, we dont need armor, firepower or anything, we need speed. Me who built a tank that looks like you stole the king tigers turret, made it wide and slapped it onto a supermotorized, vertically squished t34 chassis with angled sides that is now on 80km/h topspeed and has 300mm effective armor everywhere: Why not have both? (Disclaimer: Its german so ofc its gonna have its engine turn into a supernuke after you get to the third gear but hey, its still fast. Just... very sensitive
  • @cenakaze
    Spookston trying to make something not related to HSTV-L challenge (impossible) Also, the sliding down hill issue is due to a lack of brakes, the tank will only shift from reverse to forward once the speed is close to 0. On a hill you will continue to slide as the tank is stuck in reverse gear. This issue will be fixed... soon(TM)
  • You can increase the turret traverse rate in Compartments>Turret. You had it hand cranked the whole time :) And the thing you edited in gun mount was elevation/depression speed.
  • My record for Top Speed in Sprocket was 209.70 km/h. The design was a 4.2 ton cheese wedge with all engines. With slight adjustments it could be made combat-worthy! I would greatly appreciate more Sprocket content, as we get to see more of the light-hearted side of you. Simple, goofy, and fun!
  • You can increase turret traverse speed in the turrets shaping menu, theres a tab thats just named "Traverse". While I'll always enjoy your warthunder content, sprocket is a nice change of pace.
  • @ACE_RUNNER1st
    I think Sprocket would be a great game to feature regularly on the channel. Really enjoyed the video
  • @domschra
    I can already hear Belton cooper drooling at the thought of making Sherman deathtraps Part 2 electric boogalo