Winning the Human-Covenant War | Sins of the Prophets
450,239
Published 2020-11-11
This was edited by another editor, Foehammer, who played in the match with us, the same guy that did the Men of War 40k video. Boy is it brilliant. I really loved this video, especially the split between the attempts. Also, this was recorded many months ago.
The cinematics were from Halo: Reach and Halo Wars.
This game is a mod called Sins of the Prophets for the game, Sins of a Solar Empire: Rebellion.
Game:
store.steampowered.com/app/204880/Sins_of_a_Solar_…
Mod:
www.moddb.com/mods/halo-sins-of-the-prophets
------------------
Livestreams:
www.twitch.tv/rimmy
Second Channel:
/ @rimmyjerrybeansman
Discord:
www.discord.gg/rimmy
Twitter:
twitter.com/Rimmy_Downunder
#SinsoftheProphets #Halo #UNSC
All Comments (21)
-
4:32 "No, we can't pull back!" "We can't- I don't know if we're winning this!" "We aren't, but we need to fight!" The story of Reach.
-
Attempt 1 is just an accurate recreation of the human covenant war
-
"Oh my god [the covenant ship] has so much health" "Spanish, why does it look like your planet is on fire?" "That's because it is :(" Human-Covenant war in a nutshell. By the way shout out to the devs for their god-tier model work.
-
"regret regret regret" me when a missile hits one of our own cities
-
'Three dozen Covenant ships—big ones, destroyers and cruisers—winked into view in the system. They were sleek, looking more like sharks than starcraft. Their lateral lines brightened with plasma—then discharged and rained fire down upon Jericho VII. The Chief watched for an hour and didn’t move a muscle. The planet’s lakes, rivers, and oceans vaporized. By tomorrow, the atmosphere would boil away, too. Fields and forests were glassy smooth and glowing red-hot in patches. Where there had once been a paradise, only hell remained. “Make ready to jump clear of the system,” the Captain ordered. The Chief continued to watch, his face grim. There had been ten years of this—the vast network of human colonies whittled down to a handful of strongholds by a merciless, implacable enemy. The Chief had killed the enemy on the ground—shot them, stabbed them, and broken them with his own two hands. On the ground, the Spartans always won. The problem was, the Spartans couldn’t take their fight into space. Every minor victory on the ground turned into a major defeat in orbit. Soon there would be no more colonies, no human settlements—and nowhere left to run.' -The Fall of Reach
-
9:31 "JFK has been destroyed." And the Covenant ship that destroyed them was called the 'Lee Harvey Oswald'.
-
12:30 ok but, right after "Harvest is liberated!" and a moment of silence I hear the AI voice start saying "Slipspace" and it instantly triggered a war flashback to "SLIPSPACE RUPTURE DETECTED" as if that was about to happen
-
In case you didn't Know "Our capitals ship hull is critical"
-
Rimmy: "I'm kind of winning I think." Epitome of the UNSC in space combat.
-
“My ships named the Arguing Semantics” I didn’t know the Reds and Blues had there own ship.
-
10:41 rimmy and friends: preparing an invasion fleet to retake a captured planet also rimmy and friends: loses a giant supercarrier capital ship important to and required for said invasion
-
Sins of a Solar Empire is still such a good game, all these years later. The mods continue to breathe new life into it.
-
"Well boys, they retook Harvest, and soon Minerva. Pack it in, the Covenant is disolved." "But...but the prophecy! Our religion!" "Look, they retook some planets, so it's over. Be sure to turn the lights off when you leave."
-
Rimmy's whole game was described in the words of a cutscene: "Slipspace rupture detected." "We're picking up anomalies too." "Multiple pings below the orbital defense grid." "They're everywhere!" "Must be the entire Covenant fleet!"
-
>Rimmy notices the Forerunner station not eevn a minute in "I hope you turned Pirates off because otherwise..."
-
When Foe showed up to Harvest all I could think of was “Drop the Foehammer.”
-
Rimmy, this isn't "Monster Girl Island: Prologue"
-
Oh my god that reach clip preceded by that line was unironically PERFECT
-
"Dear humanity, We regret being alien bastards, we regret coming to Earth, and we most definitely regret that the corp just blew up our raggedy ass fleet!" - an absolute legend edit: f my spelling sucks
-
This mod is so fascinating balance-wise. It's asymmetrically balanced, so that the UNSC is almost comically weak early-game, and nearly unstoppable late-game. It really creates the feeling of a "desperate fight for survival," as you try to hold back what seems like a never-ending horde. The only battles you "win" are pyrrhic victories. As you slowly level up the tech though, your economy gets more powerful, and you get stronger ships. Eventually, you are fighting on even footing, and even winning, against the covenant. A lot of people complain about the balancing, but I love it. It totally captures the nature of the war as it progresses. It goes from a bleak, near-suicidal war for survival, sending waves and waves of ships just to try and buy time, to a massive war between two superpowers.