Everything WRONG With The Guns In Starfield

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Published 2023-10-19
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Bethesda has a track record for making absolutely horrendous gun designs in their videogames, especially with the guns from Fallout 4. With their newest release, Starfield, they've introduced even more atrocities for us to examine. At the same time, there's some genuinely good fantasy firearm designs, but even then, none of them are perfect. For this video, I'll be comparing these guns to their real life inspirations and then rank them based on their overall design. You guys may be familiar with Johnathan Ferguson from the Expert Reacts series who briefly covered these guns, but for this video, I'll be going much deeper and really focus in on their functionality and art direction.

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0:00 Intro
1:11 1911
3:45 XM-2311
4:06 AK
5:27 VSS Vintorez
6:40 Mutated Pump Shotgun
9:19 IMMERSION
10:29 Maelstrom
13:15 Kraken
14:40 Caseless Ammo??
15:58 Eon
17:31 Ueagle
19:48 Sidestar
21:37 Regulator
23:19 Rattler
24:58 Coachman
26:33 Lawgiver
28:22 [REDACTED]
31:14 Razorback
32:21 Space P90
33:14 Beowulf
36:11 Hard Target
37:27 Drum Beat
39:06 Kodama
40:21 Shotty
41:55 Pacifier
43:29 Breach
45:02 AA-99
45:55 Microgun
48:38 Revie

All Comments (21)
  • @CrypticCode97
    I just realized that some of the barrel holes are square because the designer thought the caseless ammo fires the whole bullet
  • @someguy2819
    18:53 Bethesda: This is a round bullet. Can you guess which hole that goes in? Players: The circle hole? Bethesda: That's right. It goes in the square hole.
  • @davidponder1654
    This weapon design makes me think that it wasn’t just the landscapes that were procedurally generated
  • @garrysucks4190
    The most ludicrous part about the microgun is that it literally has a damn pistol as the trigger. It literally looks like the entire microgun is an accessory to the pistol!
  • @generallee1863
    You missed 1 thing about the AK: The selector is set to semi-auto yet it fires in full-auto.
  • @vanargrand3199
    The 1911 is literally missing the pins that hold the whole thing together. Firing it once should make it immediately turn into a game of 1911 Parts Pickup.
  • @megasquishface
    You missed that the regulator doesn’t actually ‘revolve’ the cylinder just wiggles left and right
  • @thebeersy3294
    My favorite thing about the caseless guns is the cases they eject.
  • I find it wild that Bethesda can get weirdly specific details down like telescoped and caseless ammo but fails to animate the breach of a pump action
  • @patrikcath1025
    The amount of guns that have a random battery somewhere makes me wonder if they're fired electronically, and that just made Bethesda think they need AA batteries.
  • @derpherbert3199
    8:30 "This bug is suspiciously similar to the bug seen with the 'Bullet counted reload' mod from Fallout 4, so I'm not sure if Bethesda just straight up ripped off this guy's mod or..." I can confidently assure you without a shred of evidence that this is the most likely scenario. EDIT: Holy crap, thx for 1000 likes!
  • @AWSAM335
    Starfield: the only game where the lore of how weapons work changes depending on whether you're in first or third person
  • @windwalker5765
    You missed something on both the 1911 and 2311: The hammer doesn't drop when it fires. It's permanently locked back.
  • @angelm9513
    My best guess is that Bethesda has a small team of 2-3 people designing the guns and another 2-3 people who animate the use of the weapons. Both teams do not communicate and they are both inexperienced with real life functionality and use.
  • “Ancient race of Californians” that was fucking too funny and true😂
  • @NFS0038
    I found a sleeping bag out on the surface of Venus in this game. That's all you need to know.
  • @coqzilla3811
    The funniest thing i found about the 1911 is the fact the hammer doesnt strike, or cycle at all, it just stays put in one place. So, how it shoot? Nobody knows, thats the scary part.
  • "How do we make futuristic looking guns?" "I don't know, just stick completely pointless things on it"