StarCraft 1 Units That Are Secretly Amazing In StarCraft 2

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Published 2024-05-24

All Comments (21)
  • @Slaphappy1975
    sair/reaver is definitely the way to go in SC2. without the missed shots, the reaver is completely OP lol As an old-school broodwar guy Im loving the content!
  • @47StormShadow
    Love it! Another secretly awesome unit is the medic. Ultimate anti-harassment unit. Research optical flare asap and blind those pesky flying units. With there sight reduced to 0 they are rendered useless! Bye bye Oracles, Liberators Banshees, scouting overlords and probably a ton more that I'm forgetting
  • @patrickshaw3284
    I keep forgetting while watching these that there are people who have never played SC1 and only played SC2.
  • I remember the first time I ever played ladder on BW in the early 2000's. First map I got hit with what I can only assume was a proxy firebat. Immediately died and went back to my custom games and nr 15 3v3's lmao
  • @fallensnipa
    That reaver drop at the end was disgusting! I want to see more!
  • @pauldaly100
    I want to see “mirror matches” on this mod. BW vs SC2 of the same faction please. Nobody is posting videos of this
  • @miza6
    I loved that the fire bat from the SC1 extra missions named Gui Montag
  • @marinauder
    Firebat drop with a medic or two would go hard
  • @robertrebor7
    My brother, you forsake the use of dark swarm. You got shot to pieces in that Zerg game because you didn't use the spell that makes bullets not do anything. SC2 players would have no clue what to do against defilers so I am REALLY looking forward to the video where you figure out how to defile your opponents.
  • @flamerollerx01
    Omg that ending! So funny! I could yell your opponent was completely lost as to what to do. I can hear it now "what do I do!?" I mean who would have thought that corsairs counter swarm host locusts so hard? I mean I guess nobody in their right mind would make swarm hosts against phoenix and the element of surprise and confusion from not knowing the units well enough is clearly what won the game, but still.
  • @faycal799
    Can you try trolling with an infested command center with zerg on this mod ? 😅
  • A lot of the streamers haven't displayed the power of many of the BW units in this mod, glad to see firebats finally getting a highlight. Spellcasters are so OP from BW in this mod, I've seen very little Ghost/Science Vessel play from the terrans, no defiler play from Zergs, and just a small taste of Maelstrom/Mind Control/Storm/Stasis/Disruption Web from Protoss.
  • @Loral-Niran
    Unsieged Tanks in SC1 were a viable strat, 2 6 unit control groups of siege tanks usually with 3-4 science vessel in another control group. Unsiege 1 tank group, shield them and have them push up A-move, have second group move in and siege up, rotate. Your 4th group was either Ghosts or marines/medics depending on what you were fighting.
  • @Mike-cr2bc
    Love watching you explore bw. Guardians are like siege tanks, they can shoot farther than they can see.
  • @andresz3160
    That reaver shot must have hurt bad for those drones. I still have not seen anyone use one of the most important zerg late game units the defiler. If you play zerg againg I would love to see it. Awesome games man.
  • @Joffie69
    From memory, the Corsair attack is an AoE (multiple targets). So having 4-5 corsairs roaming for Overlords was one of my fav pass times.. and if you found a group stacked up.. ohh.. juicy =P Guardians work well in mass.. fly a heap of Muta over and convert them near their base, more the merrier with air support as backup