Fallout 4: Sim Settlements 2 | Review

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Published 2021-01-01
Fallout 4 has some outstanding mods, is Sim Settlements 2 one of them? Let's find out!

🛠️Sim Settlements 2
www.nexusmods.com/fallout4/mods/55817

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📄Mod List
docs.google.com/document/d/1zAs8rwdqVvCHIy5j4k-XBm…
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Chapters:
0:00​​ - Intro
0:58 - Story Overview
6:59 - Review
9:37 - Outro
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#Fallout, #Simsettlements2, #Gamereview

All Comments (21)
  • @jonny5777
    I just can’t believe that mods like this are free! these modders are the reason I’m still playing today. Nice review I like the music in the background
  • I kind of wish the asam unlocks weren't tied into the quest so much. It makes it feel like the worlds longest tutorial.
  • @lauribleu7558
    I have been through a few playthroughs. I finished Chapter 1 on the last playthrough (with a hecka lot of side quests left to go). It was going quite well, then Kinggath announced an AI overhaul .....so here I am approaching the end of Chapter 1 again. The stories are wonderful (except Sneake, I am terrified of him and wish he would go back to Skyrim). Kinggath and his team have accomplished something truly wonderful. The only negative I would offer is that I often feel that running the SS2 alongside the vanilla quest feels like juggling to many balls at one time. That is a minor thing, though. The two stories are designed to work in tandem, after all, and SS2 does it well. Another thing I like about it is that SS2 offers players like me, who never ever consider playing Conqueror (I also always opt for killing all the gangs in Nuka-World), an opportunity to enjoy that kind of storytelling from a positive position.
  • @RandomWandrer
    SS2 is amazing. It has Mass Effect level writing. The companions in SS2 are my Normandy crew ❤️
  • @ShadeDergon97
    Spoilers for the story aside, I quite enjoyed the review. Personally, I sorta enjoyed what I experienced of the story. It's pretty well written, for as far as I've gotten. The only issue I had was I wasn't looking for a story with the mod, but decided to check it out (mainly for tutorial reasons) and wasn't dissapointed. The core gameplay mechanic is as such: have your settlers build their own buildings. Plop an ASAM down, hook it to power, and presto, you've got a house/scrapyard/store/whatever. Some lots don't even need power. It takes the Settlement building, adds some new features, and in large part automates the entire process. Fairly straightforward. And if you don't like the house designs they have? There's interior versions for all the lots, so you can still have SS2 lots with vanilla buildings. Or you can find addons that add more designs; there's quite a few of them out there. Also, don't care for the story and just want the gameplay aspect? The holotape you get early on allows you to skip quest progression for the lot types. You really don't need to do the story if you don't want to.
  • @davegreen9155
    Once in a while someone create something worthy of attention... It is far less seldom when that "Attention" yields things EVERYONE can use AND in doing so have MORE than expected. I give this mod 5 nuka colas out of 5.
  • I like your review style. I've never seen such an informative and comprehensive mod review. The mod seems great. I like how it interweaves with existing content and quests.
  • @jbsmarine
    This a VERY GOOD STORY and very good emerson. Bonuses for settlements are really good too! Love THIS!
  • @Tortuga89R
    Without summarized spoilers, you could have just hit spots and gave an opinion. Misleading title. Fix it and put "spoiler alert".
  • @ceemosp
    After having used SS2 for quite a bit I have to say that it should still be considered in beta stage (at best). Even on a reasonably fast machine (9750, 16GB, RTX2070, 1TB SSD) it WILL bog down the game a lot. The game itself was never designed to run with this vast amounts of concurrently running scripts. Stability becomes a major issue when using SS2 (even more than it did with SS1). It may not show at the beginning with just 2/3 settlements at lower levels but DOES so later in the game. You can - and most probably will - end up with regular crashes, mostly when changing cells or during other instances when SS2 scripts are updating (statistics, plot upgrades etc). In one occasion SS2 built each and every plot of a settlement layout 3 times- all on top of each other - because the scripts stalled during the initial building and later retried the building on each consecutive visit to the settlement. Getting rid of the triplicates was a major PITA, since refreshing the settlement via the SS2 tools resulted in crashing, manual deletion attempts did the same. So I ended up with having to go back to a saved game several (real time) days before. Should you want a stable game experience there is no other option but to (carefully) build with the vanilla settlement tools, augmented with selected addons. I am sure to receive quite a bashing for posting this but ...XD
  • I kinda see The Ron as an alternative version of Benny from New Vegas, tell me if im wrong?
  • Sim Settlements 2 would have been great, if it didn't tank the games overall performance by heavy script load, and if it didn't bloat save files to the point they stop loading all-together.
  • @AllanScott28
    I bribed the raiders, then killed them afterwards 😂👍 I didn’t have the upper hand at first. Even Jake complimented my force of nature 😂
  • @nanotech1921
    If you dont like the missions its no trouble cause you can have everything be unlocked from the get go
  • @Ifitallfails
    I'm enjoying the new chapters, good story, and easy to setup satellite settlements.
  • @Justgavchannel
    Thx for vid as still playing ss1 and looking to see if ss2 is worth it