I Made Super Mario Bros but it's 3D

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Published 2021-03-20
Check out what I'm currently working on: www.patreon.com/CodyCantEatThis
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After turning the original Sonic the Hedgehog into a 3D game, I decided to try and do the same thing with the original Super Mario Bros. This time I actually made all the models myself by using voxel art to turn Super Mario Bros into a 3D game.

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Second Channel: youtube.com/c/CodyCantEatThisToo
Twitch: www.twitch.tv/codycanteatthis

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Music:
"Voxel Revolution", "Getting It Done", "Cyborg Ninja", "Mega Hyper Ultrastorm", "Cruising for Goblins", "Bit Shift"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/by/4.0/

All Comments (21)
  • Him: “Now I know how to use Unitys particle system” Dani: “Welcone Aboard, student.”
  • @hatandhoodie_
    9:50 Fun Fact: In the original game, they actually did that block trick to stop Mario from walking forever too.
  • @twovthree
    I love the way coders'/developers' minds work: seeing correlations everywhere and recognizing the simple within the complex.
  • “Hey kid, you want to see something illegal” pulls out 3D original mario flashdrive
  • @davidobrien8683
    "I won't be releasing this for obvious reasons" Nintendo : You just avoided A CEASE AND DESIST
  • @Knockout609
    An absolute masterpiece. I'm so glad I found this page. But I was hoping you were gonna say something about how the art for the bush is actually the exact same as the clouds just with different colours.
  • @rgnszeb123
    Love the spinning coins. You did an incredible job. Great video!!
  • @ionesito
    "I won't be releasing this game for obvious reasons" Nintendo's lawyer: I guess I'll stop typing the law suit...
  • @Kevin-hp5fk
    If only Nintendo shared Sega's attitude to fan creations. This is incredible. Replicates the look and feel of the original perfectly, the 3d doesn't look out of place at all.
  • @cademakesgames
    Hey man! I just found this video, and I love it so much! It actually inspired me to make an endless 3D runner-type Mario game with this art style. If I ever publish it, I'll be sure to put your name in the credits! Thanks dude!
  • It's disappointing that Nintendo would never allow this to be published publicly, even if it's doesn't make a profit. This is genuinely amazing
  • Pro tip: in the original Mario bros they programmed the stompable enemys in such a way, that if Mario is moving downwards and collides with an enemy, the enemy takes damage, in any other case, Mario takes damage. Maybe this could help you with the hit box problems