Lost Vikings 2 (Special Moves) Speedrun Routing - H3LL v1

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Published 2014-05-27
Initial Route of Lost Vikings 2 (SNES) This is meant to be critiqued and improved upon!

Notes:
-(0:04) Getting the kill-all bomb in the hidden area might not be faster than just fireballing the two aliens near the end, but it's safer as Erik can easily accidentally get stuck in the ceiling due to the gravity-fireball glitch.
-(0:09) I fireball the fireball for safety. You can actually jump at just the right time to avoid it but the timing is tight and I don't have a pixel setup for it (yet).
-Also, I kill the first enemy to avoid a weird glitch where the left platform disappears and Erik is stuck in "gravity up" mode.
-(0:18) By using Baleog's jump, I avoid having to use Olaf as counter balance and I avoid possibly getting fireballed.
-(1:07) Dangerous section for Erik as there isn't much room to maneuver and no speed tricks that won't get Erik hurt at least twice. It's possible to just damage boost through the ball and chains, but that's for another version of this level...


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All Comments (2)
  • @PandoraJane37
    From the description: "-Also, I kill the first enemy to avoid a weird glitch where the left platform disappears and Erik is stuck in "gravity up" mode." Do you remember how you got this glitch? I think I got something similar on 4-5 (0B0Y) where I got a permanent gravity up effect on the weight puzzle at the end + one of the platforms was missing and there was some small visual glitches. My theory was that I got crooked cartridge or something like that, as it was completely random and never seen anything like it. Sadly that was back when I didn't highlight all my streams so I don't have footage of it x___x.