Testing ocean cave connectivity

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Published 2021-08-30
Trying to figure out how to make ocean caves more likely to connect to underground lakes at a lower level.

All Comments (21)
  • @earomc
    I really appreciate that you let us take part this closely in Minecraft's development.
  • @sebieffer8595
    Imagine found a monument or ocean ruins in these ocean caves lol
  • @FarzyMC
    Whaaaaat this is insane!!! 😱
  • @Stealth
    YES! Magma blocks are good!
  • @port0620
    Would love more variation under de ocean, deeper in some areas and higher in some other places, to make, sort of carvers to add depth and many others things, as the world is 64 blocks more deep
  • @misterk7_-
    I see underwater caving becoming much more useful now. Swimming as low as you can through aquifers like this would technically be the best way to look for diamonds (reduced air exposure and maximum surface area)
  • Very nice. Every time you guys update the generation I think β€œthis can’t get better” but you always surprise me. πŸ‘
  • @greenstonegecko
    1. He didn't get stuck on the boat when dismounting. 2. When hebwas swimming down I immediately thought: We need a scary swimming creature. 3. Looks stunning! Magma blocks are going to be lifesavers I think
  • I was just looking at your tweet about this and was about to suggest something like dropping the ocean floor a bit deeper at places so they can connect with aquifers and cave systems but this is also looks cool! Every part of the caves and cliffs update is coming together really well! You and your team are making a great game right now!
  • @Fo_Fucho
    It is impressive that the caves are fixed, sometimes there are so many paths that you can get confused and get lost 😡
  • @GoodName111
    1.18 is easily going to be one of if not THE best update the game has ever had. It would be cool if kelp or sea grass could generate in aquifers.
  • @jasonwilbert
    That looks crazy good. Im hoping a new underwater hostile mob will come (preferably something more agile than the drowneds) or a new underwater mechanic that will make it more challenging
  • @Big_Computer
    This is really cool! Would some occasional seagrass patches in aquafers or in the bits that are more directly connected to oceans maybe look good? Going off the previous flooded caves that had some aquatic plants as occasional kelp and seagrass in and they were looking super good!
  • @sebastianjost
    This is great. I would so love to hear/read more about details, what challenges you had to overcome, how you solved them and so on
  • @Borbarad13
    Great to see that you are exploring and showcasing it in survival - probably how most people play it. Really interesting. I hope that this connectivity is not too frequent though, so that regular underground mining is not too often "interrupted" by huge lakes. Good stuff.
  • I think it would also be interesting if the depth of the oceans were increased
  • @Nerkin
    I don't know what to say _
  • @sasux341
    If these caves stay in the game, we need an aquatic hostile mob, such as a giant piranha or abyssal fish.
  • @the_stick6780
    Great to see you taking your time for details like this!