Halo Reach Mods for MCC AA Scarab

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Published 2020-09-20

All Comments (21)
  • @lexiplays1252
    So we’re all just gonna ignore the promethean frigate
  • In response to "Tank Beats Everything" The Banished made this monstrosity.
  • @DivineHellas
    Really nice, but the AA gun should be scaled down a bit IMO cause it doesn’t look proportionate the gun is too big in relation to the scarabs body.
  • I can see the Tyrant cannon replacing the main Scarab gun and the regular scarab turret mounted in the back as a more plausible Scarab Variant.
  • @Al-cf9qi
    Halo is turning into garrys mod at this point
  • @shreksnow1918
    Good job. I really like seeing different people’s interpretations of how an AA Scarab would look. Although, I will say the gun on top is way too big. Maybe you could scale it down a bit so it fits better.
  • @ohdahngboi_2237
    This looks and sounds a final boss and I love it, the only thing that needs changes is the body size of the scarab needs to be bigger and the neck of the AAC needs to be thicker to make the aesthetic of it look more accurate to the power behind each shot. Also if dust and debris blew up off the ground after each shot like when an artillery cannon fired that would be amazing to see, sorta making a smoke screen beneath the scarab platform
  • @brianmain8386
    If only the scarab was the next elephant/team vehicle where we could spawn on it. One person would drive and fire the gun and the other could man the AA gun on top.
  • @sihocolus
    That Scarab need a Function to switch between the Two weapons like the Banshee.
  • @Novaren455
    Tank beats ghost, tank beats hunter, tank beats everythi....
  • Спасибо за это видео. Обзор этой технологии помог в освоении.)
  • @BasileusHorus
    Can you imagine an Invasion Moded game with this beast and the Spartans must destroy it before reaching some point or place? That will be so sick and funny!
  • @rohen1270
    feel like the green lights should be blue or purple, but its over all really nice