Creating a Realistic BRACKEN Model for LETHAL COMPANY

851,655
0
Published 2023-12-25
MODEL FILES BELOW:

Last try turned out pretty well! So I'm going to take up the task once again, this time working to create a realistic depiction of the Bracken from Lethal Company.

0:00 Introduction
3:59 Beginning the Bracken
5:53 Digital Sculpting
9:02 Retopology
12:08 Texturing
16:20 Rigging
17:03 Conclusion

- Music from Inscryption and The Upturned
- SFX from Inscryption and Fallout 4

CHARACTER MODEL DOWNLOAD:
www.dropbox.com/scl/fi/r89yur8qipnj7iqpidjud/Brack…

You guys are good to use this for whatever you wanna do! Just give some credit.

All Comments (21)
  • @user-ij9kt9ti3l
    If we keep gaslighting Bini to keep doing lethal company videos we will eventually have a high def lethal company mod.
  • @DubiousD
    im mad that not only is the sculpt fantastic but also that you managed to pump out such a classy edit to explain all these concepts all in such a short amount of time since the last one
  • @Hadeks_Marow
    I gotta be real. I been using blender for 3D modeling for YEARS. . . and yet this video has taught me SOOOOO much on techniques I never even dreamed of. Like, I never took shrinkwrap seriously, rather just a way to make a ball take the shape of a cube. . . but using it as a means to retopologize. . . that's INSPIRED!!!!! So many awesome little tricks that can make my own works feel more professional. I do have one request tho, for future videos, can you link all the software you talk about in the video within the description? I find your work inspiring, so nudging people like me by making it even more convenient might be the extra kick to inspire us to go out and try the other software.
  • @SEGA_master
    Amazing model but honestly the editing is the most impressive part here, it's so neatly done and you explain the process neatly for everyone to understand, good job!
  • @BillyBajaBlast
    Imagine a whole recreation of Lethal Company but with your models. I just ought to say I love your work and I’m quite jealous at how amazing and professional your editing is. Edit: note I’m not saying it would make the game better I’m just saying imagine lethal company with basically completely opposite graphics.
  • @Triwee-1k
    You should try the Jester or Thumper next! Or the cutie eyeless dogs!
  • It's surprising that you maintain so high quality in your videos, yet doesn't take months to publish them.
  • @MadamLava094
    Adding the blinking lights for speaking with the crewmate model was a nice touch, btw. The helmets feel like one of the few pieces of tech the Company put a sliver of actual investment into
  • @immortalzorn
    You have to do something like the Jester or Giant next. Those would look horrifying and amazing!
  • @Bloodierpumpkins
    17:04 i honestly got jump scared because of it’s creepy movement and how fluid it was. good stuff
  • @mrsplatlink
    bro made me start blender and watch 14 part of making a donut
  • @AustinChickenMan
    Do the jack in the box enemy thingie next, it is one of the more detailed models of the games, but I'm sure you could find it fun to recreate.
  • @peteyuprapt
    That’s just an amazing model and video, didn’t expect it to be made in 10 days.
  • @PedestalPrime
    I hope this channel blows up man, this is some gourmet shit. I tried Animation in my sophomore year in High School, I was horrible at putting my ideas on paper so to speak. Needless to say this is incredible stuff you're doing man, keep it up!
  • @nyxren
    i watched your lethal company MC video and now this one. i've been working in blender since about 2017 trying to get as much knowledge as i can about character workflow and let me be real when i say this format does an EXCELLENT job at breaking down the program to program flow and gives me a solid basis. This is genuine edutainment, and i really appreciate your work!!
  • As someone who does both hard-surface and Freeform modeling for games, but is trying to learn characters this video is very well put together. The concept explanations for the leu person are spot on, but there’s also plenty of more intricate tips while still taking it on as an overarching summary. The biggest difference between this video and other character creation videos is that you’re able to maintain entertainment. The lethal company topic is great for this and so is the little animation at the end. I love it! Well done.
  • @Krexon0
    Since you asked for it previously, a very good contender for another one of these videos would probably be V-1/2 from ULTRAKILL. Similar low-poly starting point with more than enough detail to go off with and create something fun. (And a similar boom in popularity since it got updated recently ;)) Would be extremely fun to see.
  • @The4j1123
    Wow, I've seen a few realistic recreations of the Bracken, but yours is easily the most faithful to the original, ESPECIALLY with the face/expression/eyes. Incredible work, and even though I don't sculpt or model, I found the lesson in the field quite entertaining thanks to your editing style and brief explanations!
  • @zkhllk909
    Dude your editing is so CRISP and the humor is right on point 😂😂😂 your work is actual work of gold 👌 i hope you continue to make videos and content on this channel i loved the sound,the voice over, the niche yet captivating information about 3d modeling. Even though it was basic information, it was entertaining to watch it in such a visual heavy way! New subscriber bro!
  • @ayoma8798
    Your editing is so fun to watch and really, really educational - I have NEVER done anything like 3D modelling or graphic design, but this is so inspiring and interesting to see you break it all down. I’ve never subbed so quick! I really hope you continue with this series so we can see you render the other creatures in Lethal Company!