Xenoblade Chronicles: It's not that big. It's even bigger - gameplay

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Published 2011-10-08

All Comments (21)
  • @Rytom
    Remember that Eryth Sea isn't the last part of the game, there is still MORE after this. A LOT MORE.
  • @Pine2142
    Me on my way to buy Xenoblade Chronicles Definitive Edition
  • @MatthewAran
    I especially love it when it's raining at the Bionis' Leg area and you can see the Mechonis' red lights in the sky if you look at a certain angle
  • @AlexLimitform
    I had a nightmare last night, Xenoblade's landmarks dissaprears  D:
  • @zygo0
    description: "we could say that what this video shows is not even 10% of the entire world map"…….uh, this shows like 2%, tops. Eryth Sea was a nightmare to explore, damn islands at the edges of the map XD
  • @crono3015
    It's amazing how all this was put on a portable system without any lag whatsoever. The game's awesome.
  • @Tessa_Ru
    All I could think while watching this is "nooo, the collectibles, how can you run past them all???" It takes me five million years to get across anything just because I get distracted picking them up. XP
  • @fuzzyzombielove
    No invisible walls. If you can get to it, it's an active part of the environment. You can even jump off that bridge in Makna Forest and swim in the river, or walk on it's banks.
  • @credenzamostro
    And that's not even counting all the other areas in the game, such as Mechonis Field, Agniratha, Sword Valley, Valak Mountain, Space, Alcamoth, the Fallen Arm, Galahad Fortress and the Central Factory.
  • @Jimbobob5536
    THIS is what really happens when you fast travel. XD You just don't see it.
  • @El_Chuchuca
    2:14 to 2:38 I've never felt the same way while playing a video game... You found the exit of this creepy cave, get to the surface, and see the overworld, SO FUCKING BIG!
  • @mhenry676
    This is what the Wii is capable of but few actually designed for it. Instead, most tried to port to it and blamed the Wii for the poor results. If most did what LucasArts did with Forced Unleashed, the Wii would have been better than most think. LucasArts did not 'port' Force Unleashed, they gave the content to a third party and they programmed the game for the Wii.
  • @J.P1981
    I forgot how ground breaking this was during the Wii's lifetime.
  • @stufaman
    All the memories come flooding back of these areas. This is literally the most breath-taking game I've seen anywhere (but there's a few that come close, lol). And this is an exceptional tribute. You know why all these people come here. They saw something in this game you rarely get anywhere else.
  • @finalrush7
    THE GREATEST GAME OF ALL TIME. Then. Now. Possibly forever.
  • @beatlejuice1165
    Im more impressed at the fact that there are absolutely zero loading screens between locations.