A Short Review of Guilty Gear Strive

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Published 2021-08-20
And then about an hour of critique after that, because I just can't keep my very large mouth closed.

Chapters and all that -
A Short Review of Guilty Gear Strive 0:00
The Part where I talk about old games 6:05
General Gameflow 9:07
Movement 16:04
Combos & Cancels 22:51
Roman Cancels & Meter 29:08
Defensive Systems 38:08
Characters 43:33
Mechanical Overview 52:00
Netcode, Ranked, & Loading times 54:05
Single Player 1:03:24
Aesthetics 1:07:37
This is the End 1:10:08

Games Shown (in order of appearance)

Guilty Gear Strive
Tekken 7
Guilty Gear Xrd Rev 2
Counter Strike
Dragonball FighterZ
Guilty Gear XX Accent Core +R
Thems Fightin Herds
Granblue Fantasy Versus
Street fighter 3 third Strike
Halo Reach
Halo 3
Dustforce
ULTRAKILL
Ultra Street Fighter 4
Super Smash Bros Melee
Street Fighter 2
Blazblue Cross Tag Battle
Skullgirls
Bioshock
Blazblue Central Fiction
Dark Souls
The Elder Scrolls V: Skyrim
Sekiro: Shadows Die Twice
The Elder Scrolls IV: Oblivion

Socials
Twitter - twitter.com/LeonMassive
Twitch - www.twitch.tv/leonmassey

All Comments (21)
  • @armondo4446
    I actually expected Leon saying "It's alright I guess" followed by one of those shitposts where it's an hour of complete silence occasionally broken up by a random sound from the game.
  • "R+ is a 5/10" Unsubscribed, blocked, blacklisted, death treat sent, hitman hired. I can't believe this Leon macey would never
  • @masterlasheron
    Local british man is upset for 1 hour, 13 minutes and 48 seconds
  • @Ashamaxa
    absolute madman... striking the iron while is jagged and cold! This is going to be the longest toilet break i take on my job. Good work Leon!
  • @OmegaTaishu
    "Short Review" Looks at timer Well, daz a lot of ground-based footsies...
  • @Kamen_Konrad
    This review & Dunkey’s video is a perfect example of the two sides of strive
  • @Pen7Ninja
    Leon: Hates Jack-o Jack-o: Looks like she has Venom mechanics now Leon: "Holy shit, she actually looks so cool!"
  • @Brian_F
    This is objectively a long review
  • @YadonTheCat
    I'm pretty optimistic about Strive's future, as just about every great fighting game has had a painful start. Though it needs a lot of work, I very much like the direction they're taking the series with it
  • @LordKnightfgc
    Join us Leon. Watch me play so you can Strive. (I'm only halfway through the video) EDIT: Your opinion was cool but but I definitely felt like you were missing info as far as how the game works. Especially on the defensive end. It's a long discussion though. I don't even fault you because if you don't like how the game feels at a glance then there's no way you would be motivated to learn more about it.
  • @BIaziken2
    This video has become a very interesting time capsule of how Strive was and was played at launch. It definitely feels like the game has developed significantly both on the player and developer end since it so it's fun to look back on.
  • @GumshoeClassic
    I really wonder what that fabled October Update will bring. On one hand it's rare for a patch to shake up things drastically, on the other hand DBFZ exists and they just went "screw it, let them tag-cancel specials" for that game. We'll see.
  • "Celestial is too easy to get into" Me, after my 10th failed Celestial Challenege: Y-yeah man. So true. Ha-ha.
  • Real quick, I loved your review and found it entertaining. However, I felt that using Skullgirls as an example for a game with poor meter options isn't entirely fair. If you're playing a team, things such as safe DHCs and Alpha Counters allow for more utility in meter use for defensive play. Even as a Solo character, the use of snapbacks add depth through meter use as well, as one could decide to use the meter for health regen at the cost of less damage. I completely understand if the game wasn't for you, but it does have more thoughtful meter than just using one vs three bars.
  • I’m surprised he doesn’t like KOF very much considering how much he likes movement, KOF games are like street fighter games but with sprinting, rolls, multiple different kinds of jumps, and specials that generally shoot the character around the screen. (Like Power dunk and burn knuckle)
  • @rickyboiiiii
    AC+R? 5/10?? COME ON GUYS, BRING OUT THE PITCH FORKS.
  • @BananaHace
    re: the aesthetics. I think overall the game is overall extremely pretty, but I think the new intros and outros for each character are actually a huge downgrade from xrd. No longer are the animations sweeping and dynamic, but people just kind of wander into frame. It's kind of a shame, considering how good the game looks graphically.
  • re: Counterhit slowdown in the aesthetic section: The slowdown isn't just an aesthetic indicator, it also allows you to option select for normal hit vs counterhit, which can be incredibly useful for some moves, especially in the midrange. I think this functionality is probably worth keeping even if there can be some annoying situations that come of it.
  • @rookless4121
    Honestly this whole Strive vs Xrd thing kinda reminds me of the old Street fighter 5 vs 4 debate. Fighting games are in an interesting place where it's difficult to please both newer players and older ones.