The Fighting Game To FFXIV Pipeline

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Published 2024-05-09
Thanks @rathgames for helping improve the thumbnail to become beyond glorious.

Music:
Arashi no Saxophone 2 - (KOF XIII)
Icefield White Knight II - (UNI 2)
Next Force - (BBCF)
Pillars of The Underworld - (GGXX #Reload - Korean OST)
Loose Genius - (Garou MOTW)
Holy Orders (Be Just Or Be Dead) - (GGXX)
Dancing Mad (Movement 4) - (FFXIV)
Sands of Amber - (FFXIV)
From The Heavens - (FFXIV)
Dragonsong - (FFXIV)
Under the Weight - (FFXIV)
Torn from the Heavens/The Dark Colossus Destroys All (Medley) - (FFXIV)
Theme of Vergil - (UMVC3)
Gathers Under Night - (UNIB)
Killing Moon - (SF3: 3rd Strike)
Beatin' My Soul - (GGXXAC+R)

I love fighting games and I love FFXIV. I'm on a break from playing fighting games right now to prepare myself for the release of Akuma/Gouki in SF6 so that I don't burn out before I'm satisfied, so I had some time to put together a video and decided this was what I wanted to make. The fighting game to FFXIV pipeline is something I hear come up pretty often in the FGC, and I've even seen quite a few player tags I recognize just wandering about Eorzea on my own adventure. The retirement home is real, there are quite a few draws for fighting game players here. FFXIV requires significantly less "prep work" than other MMOs and as a result, it's an extremely convenient game to play alongside fighters. You can just boot up and do whatever you want whenever you feel like it! The raiding is definitely worth it.

If you are reading this description and haven't tried FFXIV, c'mon go try FFXIV!
If you are reading this description and you don't play fighting games, go play one! They aren't that scary.

Chapters:
0:00 - Intro
1:10 - Muscle Memory
2:59 - Characters
5:17 - Challenge
7:52 - A Vacation Away From Fighting Games Competitive Nature
9:44 - OST
12:46 - Story
14:23 - Class Recommendations
17:15 - PVP
18:12 - Closing

All Comments (21)
  • @rathgames
    What a masterpiece. Except you pronounced machinist wrong you fiend.
  • @Zytyx13
    How soon we forgot that Yoship was an insanely cracked Zangief main back during SFEX lmao, of course its an fgc retirement home when a retired fgc player is the games director
  • I feel called out… from Tekken to FFXIV back to Tekken and then FFXIV… hides behind my retainers
  • @closesttopurple
    This video is perfect for my friend, an FGC nerd, who constantly questions how he got into playing FFXIV.
  • @Vindaelyn
    Amazed that he can play with his inventory so full…………. he’s just like me
  • @crossmirage7145
    FINALLY SOMEONE GETS IT I always tell people I play FFXIV like it's a fighting game
  • @SuperFreez1
    DON'T LISTEN TO WHAT HE HAS TO SAY. THIS GUY PLAYS ZAPPA, YUN, AND C-ROA. HIS KIND CANNOT BE TRUSTED.
  • @drewgregory4079
    RE the double weave comment at 5:45. I think there's slightly more validity to this than might be expected. Obviously a double weave isn't anywhere close to the input precision required for certain combos, especially when you take the way XIV buffers inputs into account, but the type of execution challenge you experience is very closely tied to your job of choice. I'm a bard player and have taken the class through all of the savage and ultimate content in Endwalker. For me, "not dropping the infinite" while I dodge around and do mechanics isn't particularly difficult. I've got free movement and ranged attacks, so there's no excuse for me to go below 99% GCD uptime. What IS hard, is piecing together an RNG dependent rotation with 3 different GCD speeds, tons of weaves, and many cooldowns that have to be hit as tight as specific 1/2 GCD windows to ensure proper rational flow. If playing BLM is maintaining an infinite, playing BRD is making snap decisions to mix someone up with a fast-paced RPS rekka sequence.
  • @crimsonpotemkin
    I've never heard about this pipeline. Yet, I'm living proof of it, being a part of the FGC and a ffxiv player. Funny how that works.
  • I went backwards through the pipeline. I play Riichi Mahjong and tried out FF14 because it had mahjong in it, then because so many people talked about fighting games I started trying out some fighting games
  • @ojosama
    I'd also like to point out that content in FFXIV is ever green. Meaning that even though the game is over a decade old you can still find parties for all the content. Of course harder to find group for older content but with discords that are dedicated to older content you can do it. That means there is a decade worth of content available. Also it's kind of fun learning your job at all level caps. Also you didn't recommend Monk, oh the irony.
  • @hl2ice53
    Always wondered about the correlation, since me and a lot of other FG players are simply drawn to this game. I think all of your points make a lot of sense for me personally, and you explained them extremely well. One thing that makes me specifically drawn to it more than other MMOs is the art style and visual design. XIV looks and feels very anime, and it's closer to a lot of fighting games than the other MMOs. I find it simply way more fun to look at and customize your character than in WoW or ESO, for example. This would be a fun topic to discuss this with other FG players, hope this video does very well.
  • @karahibiki7476
    I'm here cause Rath said crying would occur if i didn't watch. Nice video! 🎉
  • @Krackatoa
    stop I don't have time to return to this game
  • @Foogi9000
    Playing Yakuza as my gateway drug for playing monk tbh.
  • @Vindaelyn
    Something I always like to mention to people is that the hard content in ffxiv (specifically Extreme, savage, and ultimate) is completely optional. I remember seeing footage of those raids and being really intimidated by it because of the teamwork aspect. For a long time I avoided ffxiv because I thought I would be expected to learn crazy complex mechanics quickly. I’m a slow learner who likes to lab things without the expectations and pressure of teamwork, so this was a hard stop for me. I was so relieved when I actually gave it a chance and realized that you are NEVER required to even attempt anything truly difficult unless you go out of your way to do so. I played for close to 1,000 hours ( over the course of about a year and a half ) before even attempting savage and never ran out of things to do. I get why people focus on hard content because it’s AWESOME once you’re into it, but I wish more people would talk about how gentle the learning curve is on normal content because it is genuinely great as well.
  • @JohnnyLover32
    Haven't watched the video yet fully but I feel so targeted by the title and I didn't even know it was a recurring thing that happened to people. I even told my friend once "this game feels like a fighting game" lol