The Cringe Evolution of Heal Off in Fortnite (Chapter 1 to 5)

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Published 2024-05-13
The Cringe Evolution of Heal Off in Fortnite (Chapter 1 to 5)

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Music by Epidemic Sounds
Edited by Reisshub and Noller_

All Comments (21)
  • The announcers trying to make heal offs sound entertaining is hilarious
  • @x2_solo305
    "Queasy he was able to pop a pizza that's going to keep him in the game for even longer"šŸ’€šŸ’€šŸ’€
  • @MarioMastr
    "by not dying, they win the game." HOLY SHIT HOW HAVE I NEVER THOUGHT OF THAT
  • @NomercyMohau14
    I'm surprised reishubb forgot how storm sickness originally worked. I thought he would mention it in the video but originally storm sickness was time based rather than damage based. If you spent like 6 minutes in storm then you would get storm sickness. But the major issue was players who were given a max distance zone pull would die to storm sickness whether it be a 1 tick or an 8 tick. So then it was changed to be based on damage taken.
  • @Diavire
    Tbh, rebooting resetting storm sickness makes sense, I mean, you die, leave, and come back, you don't have your guns and items, you're a new spawn, so of course you wouldn't have storm sickness. Really weird that's judged an exploit, if it's in the game, it's in the game.
  • @nicolemasse2687
    ā€œBut by not dying they were able to win the game.ā€ -Reisshub 2024
  • @HyugaJeremy
    Remember, when season OG, there were limited Medkits and Shields? That was probably the best way to deal with these types of situations
  • @zer0tr3s12
    Literally the only thing Epic had to do to avoid this in chapter 5 was not change medkits. And they couldn't help themselves.
  • @yoitshowie1731
    god damn there's nothing to watch... HOLY SHIT REISSHUB UPLOADED AGAIN
  • @nenish
    In my opinion, heals should lose effectiveness the longer youā€™re in the storm (at least for end game). Your medkit, or any heal, should have a timer that starts when you enter the zone in end game, rapidly decreasing its effectiveness as time goes on.
  • @masonhhh
    MY SOLUTION: In the final 1 or 2 zones, players heal for 50% of damage dealt to other players, this increases to 100% of damage dealt if both players are in the storm. Incentivizes people to take action and actually fight, or at least try to, as opposed to just full tarping in and praying if they arent the team on height. People can still heal off but theres way more risk, especially if other players know where you are/can find you with visual audio or something. This would at very least lead to more games ending in actual gunfights.
  • @OnionfishyFN
    Been following Qrei and Vontrex forever, you really summed up their story so well šŸ‘
  • @JaxkzFPS
    no cap this is one of the best explainers of this game ever
  • @spike82579
    ā€žBut Queasy, he was able to pop a pizza, thatā€™s gonna keep him in da game for even longah.ā€ šŸ—£ļøšŸ—£ļø
  • @Nixty_da_goon
    Amazing Reis love you on your videos and the extra channel plus on fntasia. Thx for the shoutout in fntasia ā¤
  • @yuchiftn6471
    Love how he says ā€œwe were trash at that timeā€ where Iā€™m pretty sure that we will say the same thing for now in three years