Dragon's Dogma 2 Tips - Don't Mess This Up! Unmoored World Secrets, Free Gear & Full Guide

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Published 2024-03-31
Dragon's Dogma 2 True End Game Is Massive! Full Guide To Finish Everything, Free Gear & Huge Tips

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Timestamps
00:00 - Overview & Spoilers Alert
00:32 - How To Unlock True Ending
01:45 - Unmoored Worled Huge Tips and Warning
03:17 - First Thing To Do
03:35 - Retrieve Your Pawn
04:00 - Be Careful With Sleeping
04:23 - Defeat The New Bosses
04:34 - Sacred Arbor Beacon
05:14 - Wanderin Roots Mission
05:47 - Bakbattahl Beacon
06:46 - Civil Unrest
08:05 - The Importance of Aiding Ernesto
09:18 - When Wills Colide
10:00 - Shepherd of the Pawns
11:06 - Vernworth Beacon
12:01 - The Regentkin's Resolve
13:30 - Seafloor Shrine New Vendor Loot
14:03 - Free Rare Gear and New Zones
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All Comments (21)
  • @Szhusma
    I recommend not doing this immediately if you have not fought the dragon yet, as it will skip that fight if you do. Instead, just proceed without doing this to have the fight against the dragon. Once the credit rolls, you will be at the scene where you are in the throne room. Instead of going to the throne, you should talk to the Pathfinder who is sitting among the people next to the throne and he will give you the option to redo your decision and then you will be transported back onto the back of the dragon and then you use the Godsbane. Otherwise you will not get to experience the fight against the Dragon.
  • @cassengerber926
    Maybe he said this and I just missed it but in unmoored world, make sure not to do the beacon in the underwater shrine location until you are ready to be done. I cut my journey short by doing this not getting to cleanse all the beacons or evacuate any cities
  • @lord461
    You can ignore this 12 day time limit when you clear all the red beams apart from the last one on the seafloor. Don't do that one and you are free to explore the world as the red fog would stop moving.
  • @solomon9655
    Something I don’t see enough people making clear is to take note of every river and body of water before the unmoored world. All of the water drains and most of the areas have new monsters and chests inside. I was traveling from north to south in the Battahl river and it was a gauntlet of monster encounters and loot it was awesome
  • @Xl_Fenrir_lX
    Time doesn’t pass normally in the unmoored world, feel free to save all the ferry stones for NG+ if you don’t mind walking. There is no rush, as long as you don’t sleep, time will not progress
  • I’m still in the beginning of the game lol. Just started quite a few of Bryant’s quest. I’m level 51 with most of the Classes at Rank 10. Finished a ton of side quests, explored the map now taking on the main story with 85 hours already in. I’m enjoying this game a lot lol.
  • @templargfx
    a few things you didn't mention : Evacuate the Sacred Harbor before evacuating Bakbattahl if you did not fully explore it in the first part of the game. There is a side quest to heal their tree that can only be completed if the smithy is in Bakbattahl and will auto fail if you evacuate that city first. You can get around this by talking to the elf king 3 times with a sleep between each, but that will use up several of your 12 allowed sleeps in Unmoored so its far better to just do the side quest The Dragonforged NPC shop will move into the center of the seafloor shrine after starting the evacuation quest making him alot easier to access Even after defeating all the bosses, you can only sleep 12 times in total since you entered Unmoored. While you can stay as long as you like because the mist no longer moves, you will still get locked out of sleeping eventually Get the guy at Checkpoint town to forge you allheal elixirs if you run low to ensure you can recover your loss guage even after you can't sleep anymore Finally and most importantly. Your pawn is forced to have the dragonsplague. In options -> network turn off the ability for others to hire your pawn so you don't spread the plague to other players unwittingly
  • @egordon7543
    I heard u could only buy gear and all the bosses were reskin but now watching this actually looks a lot cooler, gear around the world, quests even if very basic, bosses with unique mechanics, high drop chance for wakesotnes and ferrystones, the timer is a bummer but I get why it’s there yk the whole world ending emphasis
  • the "new" seafloor vendor items are accessible pre unmoored world if you speak with those exact vendors right before confronting phaeus at the moonlit tower
  • @justinweible1863
    You should run the bosses immediately and the timer disappears completely letting you take your time exploring and evacuating everyone at your leisure.
  • @kituwahband
    Thanks for this video giving a nice quick summary, i just started unmoored and not sure what to do...thank you!!
  • @rydrake_ray
    Haven't seen anyone else talk about this. Waiting for a bigger video with all the gear 🙏
  • @Trnd.y
    Level 52 and I just got to Battahl in my story! I’m loving this game, so much depth. If you go too fast you miss to many quest!
  • I want to add that in new game plus, the dragon vendor will still sell you the end game gear, even if you aren't in the unmoored world. He will also offer buffs to you classes and skills.
  • @jakeowen2623
    You should start with the beacons on the edges of the map, like the excavation site and volcano camp, or wherever one the red clouds are closest to as they can be made inaccessible if the red cloud covers them
  • @user-ns4nq5wk8h
    You can find (unique fighter pants at the marshland settlement where the water was) ( archer helmet near the mountain ruins next to campsite where the water was) both of those are around the elf village ( you can find a unique fighter chest piece near guerco cavern going upwards the will be a dragon in the middle of the area where the water was ( the is also a sorcerer unique Rob at illdoer resting place in the center a boss will spawn that's where the white fog use to be on the map filled with undead)
  • @arcanumelite4853
    if your pawn speaks elvish you dont actually need to go get his son... the leader can just be talked to a second time with your pawn nearby at which point he will agree to leave.