INZOI Exclusive Gameplay Preview | MOST REALISTIC Life Simulator in Unreal Engine 5 coming in 2024

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Published 2024-04-30
Krafton announced a new upcoming game inZoi, a life-simulator game that marries the gameplay style of The Sims with a Korean twist. Check out this exclusive gameplay preview demo with ultra realistic graphics in Unreal Engine 5. The game will be coming out first in Steam PC in 2024 and later on PS5 and Xbox Series X/S.

00:00 New Gameplay
12:34 Character Customization Editor
31:17 Gameplay Announcement Trailer

#ue5 #unrealengine #unrealengine5

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All Comments (21)
  • That fps on official exclusive gameplay, my PC is starting afraid as hell already.
  • @ZyvhurStudios
    I'm pretty interested in this game I just hope the devs take their time and make it run good at launch
  • @lolwhat6161
    This game looks so cool and beautiful. Can't wait for it to be release.
  • @sjwjsaw
    The game is in alpha version don't expect higher fps on alpha ver
  • @tswj
    can't wait to get my hands on this looks amazing it seems like there's alot more activities players can do than the previous sim games
  • @Alvar666
    looks pretty cool, I'm more interested in the mechanics of behavior and interactions between people, psychology, will it be possible to create an emotionally unstable person? what factors will determine personality formation, etc.
  • @OmegaAlphatron
    I'm sure you can run this on your PC @Enfant ... do you know the drop date in 2024 for this? That way you can show them how to make a real cinematic gameplay video lol
  • @anb00
    ※ 내용은 변경 될 수 있습니다. ※ Contents are subject to change. All of these factors cannot be 100% guaranteed until the game comes out.🙄
  • @Average_Elf
    The sims but it realistic and can make a pretty character!? Sold! I want this looks good!!
  • @FabioPCarvalho
    I can see it will have the same issues as "CIties Skylines II, Ark Ascended, Starfield and other ambitious games had on release... poor optimization... if in the trailer and gameplay videos we can see the machine they used to create the game already struggling to run some transitions/animations... imagine that on a end user PC... It will have the third sellable DLC already running before they can have a optimal game running... and they will blame it on us that couldn't keep up with the hardware damands