The World Design of Super Metroid | Boss Keys

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Published 2018-09-03
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Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated?

In this series, I'll be looking at key Metroid titles, and games inspired by the franchise, to see how this type of world is structured. In this episode, I'm looking at the SNES all-time classic, Super Metroid.

=== Chapters ===

00:00 - Intro
02:07 - Crateria
04:09 - Upper Brinstar
08:06 - Lower Brinstar
10:47 - Return to Crateria
13:52 - Norfair
14:34 - Wrecked Ship and Maridia
16:10 - Ridley's Lair
17:06 - Tourian
17:34 - Super Metroid Critique
19:49 - Sequence Breaking
20:56 - Conclusion
22:14 - Patreon Credits

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BE7/

All Comments (21)
  • @jessejace
    I never thought about it before but it's kind of weird that Crocomire doesn't count as a "boss" (i.e., he doesn't have a statue in the room before Turian). He gets boss music when you fight him, he guards an essential item and he gets the most cinematic death in the game, but he doesn't get the title of "boss." #justiceforcrocomire
  • @kebm1388
    >If you come back to Ridley after getting each power up, you're going to leave disappointed. Twice. Can confirm
  • @Spritesuit
    It took me over a year to realize the "Metroid was put on ice" pun. THAT is clever.
  • @InsaneFirebat
    Bomb jumping is shown in one of the demo scenes when you sit at the title screen for a bit.
  • @DylanYoshi
    Super Metroid's sequence breaking is how you do it right, imo. You might not be able to fight bosses in any order you want if you play the game normally, but that's a good thing because it rewards skilled players for figuring out how to break the sequence. If there's no sequence to break, it wouldn't feel rewarding to fight the bosses in any order you want.
  • Nice use of the NES mother brain over the ruined Super footage! I did something similar myself, and frankly it's the best way to show it. I can see why some people can get frustrated with Super, I think it's mostly to do with nostalgia, or lack thereof, but as you've shown, a metroidvania isn't just about open ended exploration. I can see a lot of game devs using this video from now on!
  • @GeminiTasiri
    "... we have an Escape Sequence (don't forget to save the animals)" Mark confirmed to be anti-speedrun
  • @DoctorSweaters
    "Like Zelda: A Link to the Past and Dark Souls" what a hell of a sentence
  • @GoldieTamamo
    The barriers that form behind you also sort of add to the sense of you becoming 'lost', since they constantly push you into unfamiliar territory--> worth nothing is that, immediately after the blue shutter, you stumble upon the 'Brinstar Red Soil' portion of the zone, with entirely different visuals and music, and from there, stumble into Norfair and Kraid's lair, complete with a sneak-peak of Maridia. You're introduced to three or four entirely new areas all at once, and simultaneously shut out of everything before that, for what can be a good hour or two of exploration, at least, finding the High Jump, Varia Suit, Ice and Wave Beams, before you can pull yourself back up to the familiar surface of Crateria by acquiring the power bombs.
  • @nowhere6732
    One of the greatest games ever made. Can’t wait to see you cover Prime.
  • @gavindeal9103
    Best thing about having a video game like this was having it in a house without internet. No cheating, all the most awarding when you made discoveries without assistance. What an excellent game.
  • @Mindstormer
    Every time he says you can’t get there. Speed runner: hold my beer
  • @KesorodaBlk
    7:20 I tell everyone in situations like thus; "Have you tried using all of the buttons in combination with the D-Pad?"
  • @jober1905
    I definitely think bomb jumping was intentional. There is a debate whether mock balling is intentional, but I'm not too sure. Anyway, super metroid is my favourite game ever, and this is a great video on it!!
  • Every time I see Super Metroid, I want to play it again. It's damn near perfection.
  • "We fight Mother Brain in a jar. We- oh my that's a bit different, okay."
  • @hmlone
    those were some dank corridors bro
  • @user-nt8dy4xw9r
    I’m lost and getting frustrated playing this game. I’ll keep going. Edit: I finished the game thanks to your hint for ice beam. It’s amazing that the very game created an entire genre still stands so triumphantly. I’m now ready for Dread!!
  • @0khalilose0
    I will always remember playing this game and falling into a room with no way out only to notice that the little animals are trying to teach me how to get out, i remember being soo impressed about how cool that samus is able to do theses maneuver and only missing the right techniques to do so, also there was no text or 3h cutscene to teach you all of this, what an amazing game!
  • @Xenysys
    Art. Super Metroid is ART. I love everything about it, and worship this game, and this series.