The Best Perks in Deep Rock Galactic

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Published 2023-06-15
Just in time for Season 4!

All Comments (21)
  • @BlueSirius5
    Yes all valid points. However, you can pet Steeve 10/10 perk
  • "Friendly is just an aim issue" said the Engineer, as he fired a nuclear bomb and blocked off half the cave.
  • @morgan3392
    I love that this footage about how important perks are uses footage of you running solo with field medic.
  • @SunnyJCR
    The first 30 seconds should of this video should be played for everyone every time they open the perk selection screen in their room. 10/10 content.
  • Hover boots lets you look down upon other dwarves who think they're better than you.
  • @MynameisBr1an
    Me watching my teammate who replaced Dash for Beastmaster getting destroyed by a single slasher while his Steeve is soloing an Oppressor 150m away from us: 🙂
  • I’ve basically had the same perk loadouts for 3 years and sometimes I forget that I can change them. I truly would love an overhaul to the perk system entirely rather than them taking the “nerf the good perks and buff the bad perks” approach. They just feel like things you pick once and forget about and aren’t that game changing (outside of Resupplier, Born ready, and dash). Most of the cooldowns are just so ridiculously long it’s almost comical. 4 minutes for Berserker? Really GSG? 4 minutes?!
  • @Rainbow-vf5uw
    I think we all would love for the perk system in general to get some love, they keep adding new ways to unlock perk points, so they haven’t entirely forgotten about them, but the perks themselves need a second look
  • Fun fact, second wind immediately activates with dash providing an upgrade to an already good perk
  • @Nictator42
    Field medic is also extremely handy when playing with greenbeards who you're teaching the game to. Gets them back in the fight faster so they can spend more time playing the game
  • @Sigishi
    I swear by Deep pockets, Plenty of medium-larger deposits of ore (or two smaller ones) are in that ~55 sweet spot, not having to walk back and forth between Molly saves more time over an entire mission than resupplier does. Nice video! Wish more people do what you did at the start.
  • Just wanna say that Vet Depositor is actually pretty decent. If you use deposit canceling it shaves off a good deal of the animation to the point you never really have to stop moving for a full inv deposit. It's a mainstay for speedrunners but super useful to maintain momentum during a mission for other types of players too. Also, thorns gang unite! You don't realise just how much QOL that passive provides till you get used to it and them take it off. Stray single jellies/swarmers happen much more (in solo especially) than most people realise.
  • Honestly I think the best perks always depend on your playstyle. Look what kills you the most, and then choose a perk against that.
  • I think Beast Master is good for newer players. Especially for classes they're not yet good at. That little extra help from your Grunt Slasher can be what distracts 10 enemies.
  • @Senzorei
    PSA: if you use any of the active perks with a contextual activation button like dash, there's a mod called SimpleQOL that lets you disable the default bindings and use a dedicated button.
  • @adamchibe6890
    This has been my exact mindset about perk priority since i hit gold promotion with each class, and is still my perspective after about 900 hours. It both validating and disappointing to hear: I'm glad that I've got a good sense for what's good (although its hard not to after so many hours), yet its disapointing that there isn't greater complexity in the form of interesting perk-combinations, perk-weapon interactions, or just more valuable perks competing or those limited slots.
  • @zunlise2341
    Completely accurate, no notes. It's unfortunate that most passives have such a low impact on gameplay compared to Resupplier and Born Ready.
  • @Hydrakk
    I do wish that perks get looked at next season tbh. It's a great idea and one that has a lot of potential. Plus, there's over 100 perk points that are just sitting there collecting dust and need to be used.
  • I love running Berzerker with vampire on all classes, it's just a nice way of clearing enemies and gaining a bit of health during it, saving ammo in the process as well.
  • @mastersanada
    Didn't think I'd find myself agree this much with a "best perk" video as people tend to always have their own (questionable) opinions on them. So tired of people putting out blanket statements like "iron will is useless most of the time" and "stop crutching on iron will". Glad you actually put some emphasis on its usefulness on higher difficulties. Only difference I have in my builds is running Elemental on Driller though that's mostly because of my distaste for Magma core and fungus bogs (unless my life has been a lie and those stupid poison mushrooms aren't elemental damage), as well as the occasional tick of spit or gas from praetorians. I tend to take heightened senses on scout though that's a personal preference.