Turning Minecraft Into The Ultimate Adventure Game With Mods

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Published 2024-04-28
whatever you do, do NOT put an S in front of exploration

Iris Shaders: www.curseforge.com/minecraft/mc-mods/irisshaders
Distant Horizons: www.curseforge.com/minecraft/mc-mods/distant-horiz…

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#minecraft #shaders #distanthorizons

It's pronounced air-rocks. Enjoy the video.

All Comments (21)
  • @AroxAgain
    btw I have a whole playlist where I turn Minecraft into different games, its perfect to fall asleep to: youtube.com/playlist?list=PL6-9RTZd8xyTN_DM_icRjxp… Mod list in order of the video: Tectonic Terralith Towns & Towers When Dungeons Arise! Distant Horizons Iris Shaders Fabric Waystones Paraglider Traveler's Backpacks Immersive Aircraft All mods are compatible with FABRIC 1.20.1 Btw if there's a mod you think I missed or another one you want me try, tell me in my discord server!: discord.com/invite/RvmU3uN6Hn
  • @cryptiouss
    Watching you fly over the biomes made me realize just how empty they actually are. Like I wish Minecraft had herd of animals that you could see traveling together. Or just more animals overall
  • @stalkervalley
    It's a great Minecraft modpack, but in my opinion, it's missing what I find the most important type of mods. They are mods for NPCs and entities. Imagine bosses, improved villagers, dragons to slay, monsters to conquer, knights, and NPCs to talk or fight with. These are what I personally think that truly make a world alive, not just the empty structures.
  • @WasatchWind
    I think it'd definitely be cool to play with these mods, but I think the only thing that will get you what you truly want is handcrafted worlds. Adventure maps used to be such a big thing back in the day, but for some reason they're pretty sparse now. Minecraft vanilla can get you some awesome randomly generated stuff, and mods can get you further - But actually exploring a world someone has constructed for you, with specific challenges, and even story, is something else. I'm really sad there's so little of it, considering how great of tools we have now.
  • @DryCombee
    I usually use BetterNether/AmplifiedNether and BetterEnd/Nullscape for the same effect as the modlist in the video for other dimensions. Better Trees (modrinth datapack) is also good for making vanilla forests more "foresty" if you wanted to expand on stuff provided by this modlist.
  • One cool thing is that dungeons arise has some much rarer and higher difficulty dungeons that actually have pretty decent loot, up to diamond, netherite, and unbreakable armour pieces with prot 10 enchants, when paired with other mods that let you disenchant items to put onto your main gear, and mods to farm mob drops and recycle the rare loot, it becomes a very useful mod for modpacks with a much more ambitious end-game progression
  • @Spika94
    In a response to the rewards being lackluster in some buildings: I saw someone else say this somewhere, I forget where, but they said "Minecraft has a lot of ways to give sh*t, but not much sh*t to give" (I forget the exact quote, but it was brilliant).
  • @bsa_studioz
    Bro made us nostalgic at the end and thought we didn’t notice.
  • @jipthechip7448
    These mods are great, but most of them aren't anything new or special, save for distant horizons with shaders. What we really need more of are mods that add objectives, progression, entities to interact with, and activities to do so you actually have some direction and reason to explore
  • @TerronVincent
    The og Minecraft music makes me want to cry it's soo beautiful 🥲
  • I would choose sophisticated backpacks and chest, great mod with a lot of upgrades
  • @Edge_2
    Ah yes, time to explore and get 25gb world in 3 hours
  • Id replace immersive planes with VS Clockwork cuz it actually requires some Minecraft-y building and redstone style stuff.
  • @lukasfoster5239
    the village you showed for towns and towers is actually the fortified village from terralith
  • I would recommend 'Icarus' and 'Do a barrel roll' for the travel section.
  • @creepi_lp5091
    yea, like you turned MC into a walking/fliying sim with dungeons that you can battel. sounds FUN right? BUT: it is not well integratet into the normal gameplayloop. you still have to go underground for example. (i understand that this might not in the scope for that type of content) try to add some mods that add the exploration need with mor complex/interesting mechnics that are realy well integrated. for example: "iron tome: spell books" for mid-game or "alex-caves" for end/post-game. even create has little things that make you explore and find. building a solid and integrated exploration modpack can for example look like this: 1. needs to explore at short/mid distances and for long distances in end/post-game 2. MANY MANY little things that generate. good number of normal sized things and a solid number of BIG things to explore 3. repeat 1 and 2 for as many aspekts of the game as posible (nether, mining, ocean, normal land, end, ...) 4. make sure that everything fits in your vision and theam for the modpack
  • For me, I think that Minecraft is a beautiful game itself, and that mods don’t really make it any better. The only thing that mods do is tweak the game a little bit so you can see the inner beauty of the game. Sometimes you just need to try to find the beauty of Minecraft by searching far and wide. And once you find it, you’ll look back and appreciate what Mojang has done for you and what they have given you. Remember that 25 dollars is a small price to pay for your childhood.