Mace is getting NERFED, now what?

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Published 2024-03-24
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Mace nerf using elytra and new ways to use mace 1 hit kill attack. Then compare mace to instant kill arrow breeze wind charge cannon. Minecraft 1.21 update added new weapon that's a mace made from breeze rod and heavy core from vault block using trial key from trial spawner when beating the breeze in the trial chambers. Mace does knockback, prevents fall damage, and extra damage when falling. ►More cool Minecraft glitches:    • Real Glitches  

Mace instant kill with elytra tricks:    • Mace is OP with this setup  
1 hit machine using breeze:    • This small machine kills EVERYTHING…  
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0:00 mace nerf
0:27 new mace 1 hit
1:28 instant kill breeze cannon vs mace
4:11 breeze rail cannon other uses

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Mace is getting NERFED, now what? Why Dream manhunt doesnt have these new tricks, items and blocks.
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#Minecraft
#nerf
#Mace

All Comments (20)
  • @KarolOfGutovo
    Honestly elytra into falling sounds a bit more interesting than just being even more op when you get elytra
  • @TheobaldTheBird
    I think that the fall damage immunity from the mace shouldn't be applied on pointed dripstone. Using dripstone as a defensive counter to spam on the ground would be a fun counter to the mace
  • The moment I saw the mace I instantly thought of elytra combo. Thought that was intended. It is beyond me how mojang didn't expect it
  • @Xolarflare
    When you kill someone it should say “player brought the hammer down on player”
  • Totems actually get rid of ALL potion effects (even the positive ones) so the poison arrow is a little- Pointless
  • Tbh I’m not too sad that a one hit kill weapon got nerfed It was really OP
  • @MiTheMer
    I rather expected them to cap the damage
  • @spinz5937
    People really be calling this a nerf
  • @MashrafiYT
    If you hit someone from over 4000 blocks and the player survives the damage, don't worry! the particles will surely kill their cpu
  • @gamingnscience
    Now that the mace requires a tiny bit more setup my insanely complicated and impractical machine becomes a real alternative! XD Kidding, Ray. Cool machine. XD
  • @jackbarham241
    I think damage should be logarithmic meaning the damage increase is less and less as you increase drop height Also increased durability use as you fall further
  • @FogzArt
    Another pretty important reason why you couldn’t use the piglin to shoot piercing arrows is that if you took them into the overworld, the would convert to a zombie piglin and no longer fire arrows, but if you were to do it in the nether, you would not be able to use the bubble column to store the arrows.
  • @cyfralcoot65
    I think, they should add diminishing returns to the mace's damage from the fall distance. So that first 5 blocks give 10 damage (for example), next 5 blocks add 5 damage, then 3.3 damage, then 2.5, then 2, then 1.6 and so on. This way, there is no damage cap, it can accumulate up to infinity, but it would take a lot more fall distance to one-shot a warden. And this effect would be only noticeable when you want to deal tons of damage in a single hit.
  • @AJ213Probably
    2:10 harming arrows do not work in Minecraft. There is an issue about this in the bug forum, basically either the harming damage OR the arrow does the damage. I did see however they changed this in the combat snapshots. idk if they changed that nowadays
  • @infinityyworks
    Even though the mace was extremely fun to mess around with, I'm glad mojang are taking steps towards nerfing as otherwise I could see the mace ruining pvp and combat. Personally though I think that mojang should try and rework the mace rather than just straight nerfs to make the weapon more interesting
  • @Xhesas
    You could also use a bogged instead of a skeleton for extra poison