WHICH FACTION SHOULD RULE THE COMMONWEALTH IN FALLOUT 4? | MINUTEMEN, INSTITUTE, BOS AND RAILROAD

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Published 2024-05-18
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In this video we are going to discuss which faction is best to rule the Commonwealth in Fallout 4. The four main factions in Fallout 4, the Institute, the Minutemen, the Brotherhood of Steel (BOS), and the Railroad are all vying for control over the wasteland. But which would be best to actually rule the wasteland and establish a society? Each faction will be ranked against the following criteria:

1) Resources: How much food, water, electricity, etc. does this faction have?
2) Technology: How advanced is the technology that this faction has?
3) Military Strength: How strong is each factions military? Do they have a lot of soldiers at their disposal?
4) Social and Economic Order: What kind of economy will this faction create? What kind of social order will exist in their society?
5) Morality: How moral is each faction? Will they actually benefit anyone except themselves?

00:00 Introduction
02:18 Minutemen
07:48 Institute
14:20 BOS
20:50 Railroad
26:07 Conclusion

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All Comments (21)
  • @SuperbTube
    Any oversights that I have made I will list in this top comment so people don’t keep commenting them: - I said the minutemen’s artillery wasn’t that strong, however, as pointed out it does destroy the Prydwen.
  • You could make a compelling case for all of them, except the Railroad. You can’t have a revolution without a plan, Dez. Your password is also “railroad.”
  • @Ubernerd3000
    Also, The Minutemen are an indigenous faction; they are literally the people of The Commonwealth; they only flourish if they come to represent the needs of most Wastelanders
  • As general of the Minutemen, my organization has 36 settlements with at least 25 well armed and armored settlers in each one. We also have over 300 defense at each location. Anybody wanting to take even one settlement is shredded to bloody bits in just a few seconds. With over 900 employed Commonwealth citizens, each with meaningful jobs, safe homes, and full bellies, the Commonwealth has never been happier, safer, wealthier, or better off since the bombs fell.
  • @Alduinhead
    I would like to point out that unless the player sides with them, the Institute absolutely does have issues with electricity. Madison Li will tell other department heads that they'll have to ration the power they use, and Allie Fillmore admits to tapping into above ground power grids from time to time. As for the Minutemen, they fell apart almost instantly when the last general died, and the death of the player character could cause a huge power vaccuum.
  • @Zanelander
    As an America Rising 2 enjoyer I say : The Enclave
  • @Omurumo
    My Favorite Outcome for the Commonwealth: Play the Railroad and Minutemen to their peak, so that there is a strong Minutemen Network of settlements, supplies and soldiers. Then Play the Mission where the Railroad defeats the Brotherhood but don't Attack the Institute with them. The final Quest I Play with the Minutemen. Des asks You to also free the synth and the Minutemen would do that. So now there is neither Brotherhood nor Institute alive and my headcanon is: The Minutemen will rule the Commonwealth and create a society where every peaceful human, synth, ghoul or Mutant is welcome. The Railroad now is a Kind of Secret Service Part of the Minutemen and supplies them with ballistic weave. They now Join forces to end every Kind of slavery and Injustice and so on have a purpose so they don't fade away. Also Desdemona and Preston fill in as Leader Figures besides the sole survivor. Also since there is a welcoming society the Railroad doesn't wipe the synth memories anymore. 👍
  • @GTAVictor9128
    The first Fallout game I played was Fallout 3, which gave me the impression that the BoS seemed like good guys. So when I first started playing Fallout 4, it was pretty surprising to see how indifferent the BoS seemed towards the wastelanders. It took me some time to realise that the BoS in Fallout 3 had an exceptionally benevolent leadership, to the point that some members thought this strayed from the original goal of the faction and proudly became outcasts. So the Fallout 4 branch was actually a return to what the BoS is about: collecting pre-war tech, not caring about common people. And watching the show made me realise just how feudal their structure was, with squires getting branded like cattle. So my perception of them changed from initially positive to now negative. As for the Railroad: they are in a sense a purely reactionary movement, whose sole purpose of existence is opposing the Institute. So it's true that once the Institute is destroyed, their purpose would become obsolete. Thus, in an ideal world where the game would enable you to make any decision you want, I think a strategic alliance between the Minutemen and the Railroad would serve to make up for each factions' shortcomings and give them a better fighting chance against the Institute (and potentially BoS). That is: the Railroad has an excellent spy network but lacks people on the ground; the Minutemen are the opposite. Thus, in an ideal game, the two could eventually unite in the common goal of looking after everyone in the Commonwealth: both people, ghouls, and reformed synths alike. But Bethesda writing has fallen out (pun intended) in recent years, so this is unfortunately a pipe dream.
  • @julia-6195
    Ironically, if they think of synths as synthetic life, by wiping their memories, they are essentially killing them. This makes them morally bankrupt. The wasteland is hanging by a thread. Should the player character die, it will descend into the anarchy of raiders and paramilitary groups like The Gunners who prey upon settlers. Feudalism may be the best choice.
  • @CaptainFoofoo64
    After the Institute goes boom, Railroad would fade away after a year or two. The RR was never set up to rule. Synths would leave the area mostly out of need of their own safety.
  • I think the show more or less canonized the Minutemen ending with the caveats that they made peace with the Railroad and Brotherhood of Steel rather than destroyed them. The Minutemen are best if you 100% their quest lines. And, frankly, that's to be expected. Games usually seem to use the "golden 100% completion" ending as the canon one because it's the story they put the most work into, and the hard-core players are the ones who achieved it.
  • Let me summarize in my personal Opinion. After watching the Fallout Show I think it has become even more clear how it would be like having Wasteland Civilians as Armed Forces. A little Neighborhood Watch able to fight off some local Raiders and help eachother but no Faction that should or could Rule. Note that I talk about the Faction itself here without Player Input because you could argue that they could become whatever you feel like with ingame Mechanics or Mods. Railroad wants to save Synths and integrate them in the Wasteland and.... yeah thats it. Certainly no Faction that should Rule anything. BoS is a bit too extreme to Rule the Wasteland by itself but probably the closest we get to a Faction worth Ruling it. Institute is just Evil unless the Player is leading it which doesnt mean that that would work. Would at least have the Capabilities to rule the Commonwealth though.
  • @mal1362
    Did he just say the Artillery isnt that strong?? It destroyed the prydwen and can take ou some of the strongest creatures in 1-2 direct hits. Also lets not forget that the minutemen are capable of building laser turrets and possibly missle launcher turrets. So the minutemens technology potential should be higher in my opinion. Settlement defense is their bread and butter.
  • @TheUltrasora
    I dont think 1 single faction should rule but i think the bos and the minute men should occasionally work together for the betterment of the commonwealth. The brotherhood would exterminate all threats like feral ghouls, syths, deathclaws and the like meanwhile the minute men focus on protecting settlements and solving domestic disputes.
  • @janetd5121
    I disagree about the minutemen technology, it largely in fact depends on the sole survivor and how she or he rebuild the faction. You can choose to better arm and protect them and even building robots to assist them.
  • @lfeng15
    Hot take: Ultimately, the institute is the most moral faction and best faction for the wasteland because the SS becomes the morality of the institute going forward. Father literally gives him freedom to do whatever he wants with the institute and be his own director. Not follow his ways. So I think siding with them in the long run, if your goal would be to get them to change their ways, would be more than doable. There's already scientists that believe syths have souls inside the institute. All the other factions will keep the wasteland a wasteland. The institute could slowly heal and rebuild the world above.
  • I always laugh when Virgil calls the Railroad “kooks” and says they are too busy liberating vending machines and computer terminals. 😂😂😂
  • @raydraconus5440
    well from what we know in the tv show either the brotherhood or minute men ending is cannon and the brotherhood likely did their job gathering tech and left so not too much harm done in the long run the minute man are the people for the people all around good guys and the railroad ending has you murder a bunch of children so that's fun and the institute kidnap and replace people as well as just kill a bunch of people who want to come together and work to start a government and help civilization....did i mention the railroad blew up an airship that had children on board and wasn't built for combat either so it was just to kill those inside not take it out as a weapon. also i dont count the minute men destroying the prydwen as cannon as we know they are both still alive
  • Just one question is The walking nuclear bomb called the soul Survivor on the Minuteman side in this hypothetical scenario? Imagine the soul survivor, leading an army of Minutemen against any invading force. I think that the Commonwealth is pretty well secured in that case.
  • @archdornan8349
    Here's the thing about the Minutemen, they're as strong as you wanna make em. The player can expand their influence by inducting all settlements into the faction and setting up artillery coverage all over the commonwealth. You could possibly even introduce some industrial capability via the workshop factories - potential options include manufacturing ammunition, robots, armor and weapons to help equip the military. After the quest "with our powers combined", the Minutemen capture a number of Brotherhood vertibirds! That is nothing to scoff at.