Realistic Armored Combat in VR - Blade and Sorcery
106,137
Published 2023-09-09
Sped up slow motion was used.
During my research for this video I ran across the channel @dequitem. I highly recommend you check them out for their incredibly realistic fights and informative tutorials if you are interested in this stuff.
MODS (PCVR)
Renaissance Plate Armor-www.nexusmods.com/bladeandsorcery/mods/8843
Medieval MegaPack (MMP)-www.nexusmods.com/bladeandsorcery/mods/1019
MUSIC
Mordhau OST
HARDWARE
Headset- Quest 2 (Link Cable)
PC- RTX4080/i7-13700k
SOFTWARE
Game - Blade and Sorcery
Game version - Blade and Sorcery U12 PCVR Update 12.3
Recording - Nvidia GeForce Experience
Editing - Adobe Premier Pro
Thanks for watching, hope you have a wonderful day ahead!
All Comments (21)
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During my research for this video I ran across the channel "Dequitem" (link in description). I highly recommend you check them out for their incredibly realistic fights and informative tutorials if you are interested in this stuff irl. Thank you for your time, hope you have a wonderful day/night :)
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it'd actually be pretty cool of them to add full plate like this to the game. i think it could make encounters quite interesting in their little story mode thing
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- using a rondel dagger - at 0:45 halfswording to try and hit the gap in the armor and - grabbing the sword by the blade to use like a mace to my knowledge are all accurate techniques when it comes to fighting in plate armor, so props to you for including that in your video! It was really cool to see.
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1:53 I could hear Clarkson yelling “OHH IN THE PLUMS” from here, that was a certified violation you did to that man
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Good reference for DMs that want to describe "misses" against characters with high AC. A lot of those hits probably connect, but just bounce off the armor or are deflected off. Sure to make the fighters and paladins glad they shelled out hundreds of gold pieces for heavy armor when they shrug off hits that would've killed them before!
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Man Medieval combat was brutal.
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I know it's using slowmo but it's cinematic as heck
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2:50 that felt personal
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Really liked seeing the armpit and back of knee rondel stabs used there, good to see all of these legit techniques used but those stood out!
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Even took a few nasty hits from blunt weapons and staggered in appropriate fashion to really sell the effect that this was a real fight. And of course, the oh so satisfying ducking and weaving and treating the plate armor as actual armor, effortlessly taking slashing hits no problem and exploiting the smallest of gaps in the armor with piercing attacks. The cherry on top? The little hand waggle for the ineffectual punch that'd serve only to hurt one's hand even in armor~
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I feel like I am watching an artist at work. Those precise stabs or cuts of a blade alongside efficient and brutal usage of blunt weaponry. Truly pleasant to the eye. Edit: I laughed hard at you casually trying to fit a dagger into poor lad's visor in 2:25
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It's so satisfying to see armor actually working how it's supposed to in a video game
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The aiming for the neck thing is so realistic. That would literally be what knights would do the most.
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Respect for the Mordhau music I'm loving this!
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Incredible! You are the best VR combat video creater by far. The movement really shows a sence of power and precision despite the clunky of B&S itself. By the way, war pick is a bit OP for video recording if you know what I mean.
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0:31 now that is brutal
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This guy's realistic combat acting in VR is so satisfying
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This was awesome! I always enjoy seeing your level of skill in this typa stuff
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fantastic music choice and perfectly timed to it as well. great, great choreography. another new best vid
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2:52 I felt that 💀