Discovering Strange Things Out of Bounds In Ocarina of Time 3D | Boundary Break

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Published 2019-03-27
Lets take the camera absolutely anywhere we want to learn more about The Legend of Zelda: Ocarina of Time 3d!


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All Comments (21)
  • I honestly always thought it was super cool how the developers of the N64 version used 2d textures to make up for the limitations of the N64. Super creative and I honestly never thought it looked too out of place
  • @Kafei01
    1:34 All caves are in the same map, amazing, I would never have expected such a thing !
  • @jerodzimmer1781
    "Pulsating sac of meat" might just be the nastiest conglomeration of words I've ever heard
  • @Roonifer
    Ah yes, "Long Long" Ranch has always been one of my favorite locations in Ocarina of Time.
  • @zebdawson3687
    I might just be looking too far into the whole subject, but I’ve been thinking about it for a while now, so I’ll voice my opinion: Shesez, I know you do these as entertainment, and damn are these videos entertaining, but I also feel like you’re doing a MASSIVE service to the gaming industry as a whole. By showing the “other side” of gaming, from the developer’s perspective, you allow us to see things we as gamers would never be able to see. You bring awareness to things like resource allocation and common, clever ways to get around limited hardware or software. It’s like the “behind the scenes” featurettes you find on DVD’s and Blu-rays. Just seeing what the devs do gives us a lot more appreciation for the games we all know and love, the amount of time and effort they put into something that we might otherwise have not given a second thought to. I really appreciate what you do, man. Whether you realize it or not, you’re providing a great service for an aspect of the industry that for the most part just goes unnoticed. I’ve said it before, but I’ll say it again: you’re awesome, man! Thanks for such great content! Edit: I’ll be watching every video on your playlist. Don’t you worry about that.
  • @astrochiken
    "I HAVE NO MOUTH AND I MUST SCREAM" -Those random townspeople, probably.
  • @SquintStint
    That zoom out shot of the lost woods gave me goosebumps.
  • @xJC4Rx
    This feels way more in depth than some of your other episodes. Like you left no stone unturned. Insanely good job.
  • @HoopyFroodood
    3:00 Irises/pupils. Retinas are the thin layer of light-processing cells inside and on the back wall of the eye. It's where the "rods" and "cones" are. Just being "that guy." Love your work, thanks for doing what you do!
  • @AzureRoxe
    15:18 EXCUSE ME? Are we gonna just brush away the fact Dampe has a SHEIKAH book in his home?
  • @Weneedaplague
    The dungeon map layout reminds of me of the NES dungeon layout, they had to pack the maps to fit into a single sheet so it would only call one bit per room in every dungeon
  • Man this takes me back! When this game came out, I really wanted to play it, but I couldn’t afford it- when my friend found out and knew I would potentially be moving soon for work, he bought it for me on my birthday. That man is my best friend, and this is one of my favorite games!
  • @JakeIGuess
    So, I confess to having never actually completed (or even played) a Zelda game before. However, I recently decided to change that and start playing OOT so I could try out the randomizer. I'm actually amazed at how enjoyable the game is given it's almost the same age as me. I really have been missing out.