Unreal 3 Flipbook property for SDK / Game engine - After Effects expressions pt 6

Published 2010-03-29
This 8 part tutorial is on how to create a "flipbook" image for the Unreal 3 SDK Game Engine. The "flipbook" is another way of importing an animation, an animation that can be used for particles.

Using After Effects expression, I will show you how to create universal expressions, that will turn ANY animation into a "flipbook" image, usable in the Unreal 3 SDK game engine.

Be careful, this might get a little boring, I pretty mush describe EVERYTHING about the AE expressions.

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