UPDATE 6 IS HERE! Let's talk about it and start a new playthrough! Timberborn Update 6 Episode 01

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Publicado 2024-06-25
At long last, Timberborn Update 6 is here on the experimental branch! Let's dive into the patch notes, talk about the new features, and start a brand new playthrough!

Patch notes: store.steampowered.com/news/app/1062090?updates=tr…

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Todos los comentarios (21)
  • @JCTheBeard
    What are YOU most excited about with Update 6?
  • @jasonjazzz5
    oh, there's totally gonna be someone to put some hard hats on some beavers for RCE, can see it now lmao
  • @MusingsMuses
    Lol you talked about this on Penguins earlier today hoping it'd come soon and then it shadow-drops. Start mentioning a third 'canon' beaver faction and maybe they'll add them in update 7 😆
  • @IamHattman
    I just watched the last episode of the update 5 iron teeth mega build after being away for a while and then this dropped. Perfect timing!
  • @littlmrsdracula
    I stumbled over your channel a few weeks ago and since then have been binge-watching most of your Timberborn content. I love it, it's so relaxing to watch, you have a great calm voice (I feel awkward for saying that but it IS true, lol xD) and are mostly building in a way so that it satisfies my inner dork and it doesn't drive me crazy xD Happy to see you're starting a new series for update 6 - I'm all here for it!! Keep up the great work :)
  • @bethdoe4635
    I’ve never seen this channel before, I’m used to watching Biffa and RCE play Timberborn, so a change of pace is a bit refreshing honestly. You make it look so easy, can tell you’re experienced in this game. Not having the forester in and the lumber mill in early as I’m used to made me nervous but it actually makes so much more sense. Looking forward to watching the rest of your play through of update 6
  • so with 0.05 increment, you can build a waterfall-ish shower over the one road to beavers could possible see a rainbow (imaginary for player)
  • @GaryRiffel
    What a pleasant surprise. Grabs popcorn 🍿, settles down for some Update 6 goodness 🦫.
  • @PauxloE
    The new water physics (and everything belonging to this, like levees not ground-bound anymore) sounds really interesting (much more than the wonders). E.g. the sluices will make it possible to have deeper reservoirs where we let water out as needed for irrigation purposes. Of course, I'm waiting to see how that will look for the water beavers when these are adjusted. → 10:31 Your second lumberjack flag has no cuttable area nearby. For some reason it doesn't complain about this – I suppose a few of the not-yet-grown pine trees are just in range? (Noticed at 13:04.) → 11:41 Strange, the sluice doesn't need gears? (The flood gate also didn't, so I guess that's consequent, but why put a gear icon on it then?) → 29:13 "But now that the dam is constructed" ... we can harvest some of these oak trees on the other side? No? – 33:35 "I am going to start cutting more of these [pines]" – I'd just have skipped the pines and go directly to the oaks. Cutting half of these should be enough to get to the forester, without touching the pines. (35:50 you got the same idea – turns out we even need way less than half.)
  • @demonicbunny3po
    AQUEDUCTS! LETS GO! Sorry, I’ve had ideas involving aqueducts. Like a 49x49 map where building vertically is necessary for getting to 200 pop. I want to make the smallest footprint 200 pop self sufficient Beaver colony.
  • @JulyFlame
    Oh, hype. Watching this immediately.
  • @guy_autordie
    The sluices: top tier, thanks Devteam! The 0.05 incremental for the floodgates: even with 0.25 I would have been happy!
  • @GTMonica
    So excited for the new playthrough with update 6. Looking for new ideas with water features.
  • Was about to recommend more storage for carrots but then you went ahead and did it around 38:55. I think you should put a schedule or something in your channel banner or description, and maybe change them as required when new series like this are started.
  • @joehelland1635
    I dont remember it being a thing prior to this update but you can now flip buildings
  • Woo! New update!~ i would put a stair to the little bit of green near the forester so you can plant a bit more trees
  • @walkir2662
    Listening you yo usaying "I'm waiting for Update 6 to drop" while this video is waiting in the background tab was funny. :) Edit: YOu missed a crucial patch note: "It is now possible to build dynamite on paths. This is a quality-of-life feature, and NOT a way to play whack-a-beaver, you psychos." ;)