New GameCube Game Facts Discovered
DYKG Game: doyouknowgaming.com/
Did You Know Gaming takes a look at a whole bunch of new facts from the Nintendo Gamecube games The Legend of Zelda: The Wind Waker, Pikmin and Pikmin 2, as well as Mario Party 4 and Mario Golf: Toadstool Tour!
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Research/Writing by Dr Lava and Shane Gill
Video Editing by TheCartoonGamer
Japanese Translations by Jacob newcomb
Video Narration by Remix
Nintendo Dream Magazine (Japanese), January 2002 issue
Nintendo Dream Magazine (Japanese), May 2004 issue
#nintendo #gamecube #gcn #mario #zelda #pikmin
All Comments (21)
I’ve always known about DYKG but only decided to start watching a few days ago, and it’s been such a nice calming channel to throw on whenever I need something to listen to. Thanks for the great content guys!
This channel pivoting to actual video game journalism is my favorite thing ever. It’s insane that these interviews haven’t already been translated. Gods work!
Didyouknowgaming continues to set the bar high for video game content on YouTube. Very informative and interesting as always, you guys rock!
Steve's legacy lives on even after a decade.
5:02 Blows my mind: “Dads want to play too, right?” I always thought of the Tingle Tuner as the “Little Brother” option!
I'm just curious, how do you guys decide what goes where?
Like, you're scouring through magazines, websites for months to a year.
Do you organise trivia by game, then try to theme it together for a video?
Or do you go in with a goal for a video, and try and fill it with enough facts, and set aside maybe other interesting trivia that didn't fit your initial goal?
"What does it mean to be Tingle?" That question keeps me up at night.
4:16 This reminds me of something Takahashi said about Xenogears. Something about how during development he felt anxiety about how the development of the game was going and whether or not what they got was working. But as soon as they put Mitsuda's music into the game it suddenly felt right.
Hearing Aonuma say that he was fresh out of ideas for any more Zelda games after Wind Waker is absolutely wild to hear especially since BOTW happened
I love hearing stuff from the Camelot Software Planning team. The Shining Force fandom has tried to translate every scrap of interview from them in terms of anything relating to Shining Force; I don't know if you guys uncovered anything there that fans haven't already, but it would be neat to see!
3:50 I believe that "Jingle" Windwaker actually used 2 different versions of the "Puzzle Jingle" and compared to the SNES and N64 versions, I think as well as using different instrument voices, it also adds a midrange string part.
As a sound designer myself, I can totally hear the sound of shaking potato chips as walking on sand. That’s probably the most intuitive way to record that kinda sound I’ve ever heard of to be honest! And I thought playing around in used coffee grounds was intuitive!
9:14 olimar definitly isnt evil hes just trying to survive with the resources he has available and doing everything he can to go back home.
The work this team does is simply mindblowing. Amazing video as always
Always fun to learn more about your favorite game. Windwaker is a masterpiece.
This is the kind of content I live for. I love it when youtubers translate these old magazines. I know some Japanese, but I'd probably never go out of my way to find an old gaming magazine, much less a nintendo one. So thank you so much.
I think it woukd be cool to nickname a handful of pikmin and just have them be the 1st to be chosen, but also would be nice to give them costumes like Bloom, maybe the costumes could be like 2nd life's in some situations where costumes get eaten or destroyed instead
“Not sure how a seagull doesn’t sound like a seagull” this is actually extremely common. Folk artists often use things that sound like what you think something sounds like rather than the object itself for many reasons. Oftentimes the frequencies just don’t hit the mic right. Try to record a “clap” for instance. You will likely just get thuds.
The Mario Party 4 devs asking everyone regardless of job really reminds me of the recent case with Super Mario Bros. Wonder, where the devs also gathered 1000+ ideas by the entirety of the team. Interesting that Hudson did the same thing two decades prior.
Seems to be quite the efficient way to make a game much more creative and unique, I wish they'd always do that :)
I really appreciate the evolution of DYKG over the past three years, great work guys!