The Manor Lords Developer Is Rightly Worried...

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Published 2024-04-21

All Comments (21)
  • "The majority of gameplay is focused on city building and management." Yeah, that's exactly what I want.
  • @cHr22o7
    A developer that WANTS to manage expectations? For that allone that guy should win some sort of a Steam award imo.
  • @Vhalior666
    Honestly, I think you're worrying for nothing. Any stress the Dev feels will evaporate when he sees his bank balance go from $0 to $20 million in less than 24 hours.
  • the fact a single Dev project is the most wishlisted game on steam is speaking louder than we ever could ^^
  • Kudos to Slavic Magic for taking the bull by the horns and being up front with the players. This may also stem off Steam refunds by setting player's expectations before they buy which is also a positive both for the developer and the player.
  • @grundged
    Star Citizen is a game? I thought a fund for Chris Roberts entire family...kids and grandkids and all to have enough money to each own their personal island.
  • @RjakVegas
    Every “this game is not” he lists is a selling point for me. Can’t wait.
  • Something that goes unmentioned is that the developer is very focused on historical accuracy, it isn't just another city builder like Anno where its more fantasy than fact. Slavic/Greg actually made trips to visit real buildings and towns from that period just to make his game. It has been a historical passion project since 2017 and I can't wait for its early access release!
  • @jimjones9631
    I dont blame him. I mean how many times have we seen games get slammed and throttled on release because of expections placed on them. As someone who has been warching this game, ive seen some contern creators say "its like a city builder mixed with totsl war" and saying tons of things that could easily give someone the wrong impression. I gotta praise the gut for being honest and stating exactly what his game is and not leaving it up to hype.
  • "Overhype" and "Overhate"... that's gaming in 2020's. Video games are either 100% hated or 100% loved. Nothing in between.
  • It's because you had 100 youtubers claiming that this "could be the total war killer we've all been waiting for." They over-hyped it and made it seem like something it's not. It is a very pretty city builder with a small battle mechanic.
  • @117johnpar
    "Nobody panics when they see grids and districts, because its all 'part of the plan'. But then you put a camera behind a character model in your citybuilder and allow control of them, well then everybody just loses their minds"
  • @UIM_Moose
    Something I would like from ML later on in the game's development is a much bigger map, and the ability to expand your town across multiple regions rather than having to start a new town there. One of the things I like most about this game is the resource production and artisan elements, and that you don't have everything available to you in every region.
  • @ocrates3235
    That explanation from the dev sounds absolutely delightful to me. It seems to me to be a stronghold-esque game, with more in-depth (i.e. up to date) village / society building with some combat sprinkled in between as opposed to some village building and constant grinding warfare. Sounds like a delight for some casual gaming while still being able to deliver a gratifying feeling
  • @JonNeimeister
    All these "What it's not"s just make me more excited. I want a simple, high quality, beautiful city builder on a smaller scale. Also, almost every other city builder is grid based and that's so boring for aesthetics. I'm so excited for the curved roads and land plots that actually fit into weird non-rectangle shapes. Friday can't come fast enough. :D
  • As long as he continues developing the game, and I can eventually make a real castle, castle town, and a beautiful church on the hill, I am all set.
  • @Snusmumrikenx
    To me, it's still a Total War competitor in the sense that I'll gladly play it over anything historical that CA has released within the last decade.