BEST 3D Spatial Audio Workflow for Meta Quest & YouTube VR | FB360 Encoder NO FFmpeg Error
18,133
Published 2022-08-14
⤵️Old Facebook Audio360 Suite download link: bit.ly/3Qme1G5 (the Spatial Workstation, Rendering SDK, and a fully working compiled FB360 Encoder version for both Windows 10/11 and MacOS - without any FFMpeg error!!)
Now, why not take this opportunity to learn the NEW 2024 workflow? It is a lot easier and will give you professional sounding 360° spatial audio for Meta Quest, DeoVR, and YouTube VR releases. This workflow works perfectly for the Canon EOS R5C / R5 with Canon dual fisheye lens and the Insta360 camera like the One RS 1" 360 or Insta360 Titan.
0:00 - Immersive Filmmaking 101: Spatial Audio
1:18 - The Free solution & download link
2:59 - Preparation: Premiere Pro
3:55 - How to manually sync audio in Premiere
5:29 - Mono video proxy from 3D 360 or VR180
6:23 - Tools: Reaper + Noisemakers Ambi Bundle HD
7:20 - Where is Video Window inside Reaper
8:25 - Ambisonic audio routing
9:17 - Binaural audio preview
10:50 - 8D audio tutorial
12:46 - How to set up your VR headset for live monitoring
13:45 - Spatial audio limiter
14:22 - Spatial reverb
15:20 - How to combine VR Video and 3D Audio together
16:23 - How to export for Meta Quest 2 and DeoVR
17:42 - How to export for YouTube VR
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#spatialaudio #VRFilmmaking
All Comments (21)
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Thanks Hugh ! This is a very informative tutorial, we'll recommend it to all folks wanting to learn the 3D audio workflow.
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Very happy to have an update on this. I wish there was an alternative by now to FB 360 encoder. I use AudioEase for the same process. Have you tried it? It looks like basically the same workflow we use.
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Excellent tutorial Hugh, thanks a lot.
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Thanks!!!
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Amazing video! thank you so much!!! Extremely helpful!
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Thanks for the awesome video.
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Looking forward to this.
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Really looking forward to the next tutorial describing how to do all of this with Davinci Resolve!
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Thanks for your work Hugh, I hope to have the opportunity to get some kind of workshop from you in Los Angeles (I’m from Italy but I’m planning a trip to LA) Unfortunately I’m having troubles with my audio workflow ‘cause I only have my macbook M1 😅 Hope to get someone fix this lack of encoder issue for apple M1 machines soon, or my brother’s gonna kill me ‘cause I steal his PC for encoding all the time 🤣🤣🤣 Have a nice time, and thanks again for your tutorials 🙏🏻
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很好!明白!
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Awesome as usual!!! :) would love to see a tutorial on how to do it in FL Studio or Resolve
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Would love if you could do a follow-up video to the one you did a year ago on how to remove the nadir of a 360 camera underwater housing using BorisFX Mocha Pro, would appreciate it!
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Brilliant! Thank you :yougotthis:
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Hi. Thanks again for your channel. That's great! Can I ask a question - I have a Canon R5C + 5.2Fisheye and ZOOM h3 VR - can this be synchronized somehow? Maybe you know a way to make this bundle work by pressing 1 button? So that when you start recording on Canon, recording of 3d sound on Zoom immediately starts?
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I am used to having a auto file that come sin 4 tracks for the entire environment (Ambisonic A or B First Order) I guess this was created just using two stereo microphones for each instrument rather than a single microphone that records ambisonic for the entire environment? So we are manually creating the spacial audio with the plugins. If you already have first order ambisonic from a Zoom H3N or something, how much can this process be simplified?
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Hugh do you use Final Cut Pro at all? Your videos are excellent and unique in this field, but a lot of us video folks use FInal Cut and any tips on Mac workflow you can give would be great.
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Hello Hou, I absolutely love your videos. I want to shoot the most realistic 360 videos with a lot of the shots focusing on items or people within 5-8 feet of the camera. On a budget of 6,000 dollars (could do 6,500, prefer 6,000), what camera should I buy? I am looking for the best quality for playing via virtual home theater on the Meta Quest 2 (which will hopefully soon become a Meta Quest Pro).
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Hi Hugh, question please, but first, thank you for all this excellent info and for hosting the tools! I'm on mac pro m1. I'm trying to run FB360 Encoder but it says my ffmpeg isn't found. I tried to copy the 3.4 folder to usr/local/Cellar etc. but I can't find any location to start with called "usr". do I need to make a directory for this in the root of my mac HD? thank you!
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Hi Hugh, I can't use FB360 Encoder as my computer has an issue installing Gpac Mp4box. Have you come across this issue before? Any help would be greatly appreciated. I've got a VR deliverable in 2 days and I have no idea how to render spatialized audio without the FB360 encoder. HELP
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This tutorial would be perfect with an ambix track added to the equation :P. Unfortunately FB360 not working on Mac, and can't wait for the Davinci Resolve workflow, didn't find a way to do it in DR properly yet.