Minecraft Elegance: Next Generation Copper Farm (Java 1.17-1.20)

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Published 2022-07-08
A zombie reinforcements copper farm that can be built in about 90 seconds and can give you thousands of copper ingots per hour. Maximum rates will depend on the performance of your specific PC or server, but several thousand ingots per hour would not be unexpected.

IMPORTANT
Your game basically needs to manage two things when the farm is running:
1) Summoning productive zombies that will eventually convert to drowneds to make copper, and
2) Killing excess zombies to throttle the farm so that it doesn't ruin the game.
To maximize the rates for the farm, you want to minimize the killing of excess zombies so the lag from killing those zombies does not take away from making productive ones. Don't create huge spawning spaces for the farm because this just creates a lot of excess zombies that serve no purpose (and they bring excess armor into the farm, which requires more frequent culling). Most players need only the 2 linear spawning zones in cardinal directions.

IanXO4 discord server: discord.gg/G9aa2YTTQX
WDL with 4 examples of copper farms:
www.mediafire.com/file/himk4aozf0n1rj9/IanXO4_Next…
Hopper-Minecart-Based Collection for 1.19 (by Mirage Wedjak and Freeze):
www.mediafire.com/file/6fzpbj1qisq6l3n/IanXO4_Copp…

PRIOR WORK REFERENCES:
Gnembon:    • Boost Your Spawner 600% with This Sim...  
Pl: b23.tv/SFOMTQj
MaoGe: b23.tv/ExKYte5
Turtle0628 (build at Y64 or higher): www.mediafire.com/file/rqf8byo6o2cve4w/turtle0628_…

0:00 Intro
0:36 Material List
1:08 Mechanics
7:07 Build Tutorial
11:39 Stocking the Farm
13:55 Instructions for Use
15:46 Culling the Farm
17:25 Upgrades
18:15 Farms Examples (see WDL) and Outro
19:27 How to move a zombie to the outer end islands

NOTES
1:25 Zombies that convert into drowneds will not drop tridents.
2:34 This carpet script will show the spawn zones when you right click the mob with a stick: /script download utilities/reinforcement_zones.sc
3:20 The sword can be made of any material. It does not need to be diamond.
7:20 Some modified servers have dimension-specific difficulty settings, so the End dimension may be in easy or normal difficulty when other dimensions are hard.
8:27 The spawn zones extend out to a distance of 40 blocks away from the attacked mob, but the actual zones are shorter than 40 blocks long.
9:27 You can use netherrack instead of soul sand for the fire. Soul fire isn't as bright and deals more damage to baby zombies that fall past the chain, but it doesn't really matter.
12:27 The zombie picked up seeds, which will prevent it from despawning. That said, most zombies are not able to pick up items, so I would not rely on this technique.
12:47 Backup zombies can also be trapped using boats placed near the farm.
14:33 Do not use Carpet mod for autoclicking. It's best to use an external autoclicker program, but Tweakeroo may work in many cases when set to 45 gt. If you are not permitted to use an autoclicker, set a metronome to 53 bpm and attack every other beat. If you are on a laggy server, you can try a slightly longer attack interval (such as 2400 - 3000 ms instead of the usual 2250 ms).
16:03 Sharpness conveys through an armor stand with Sweeping Edge, but Smite does not.
17:36 Thanks to Freeze and Mirage Wedjak for designing the hopper minecart collection system for 1.19. The schematic link is above, just below the WDL, which also has a closely related variant of the collection system.
18:05 Crouching down while attacking the armor stand will keep you from picking up XP orbs, which further improves client-side performance since the XP orbs will not need to be rendered. You will need to stand up on occasion to pick up the XP orbs to refresh your sword with Mending, and Unbreaking will allow you to stretch the durability of your sword between Mending sessions.
18:11 Using Tweakeroo to disableEntityRendering will drastically improve client side performance. Reducing render distance to 3 chunks will also help.
18:24 The spawning tunnels need to be 2 blocks wide because reinforcements spawn at the northwest corner of the block (so widen the tunnel to the north or west). Spawnproofing is not needed in the overworld tunnels because skeleton spawns cannot see any targets, so they do not shoot the arrows that could miss and hit a creeper instead, which would explode in retaliation.
18:38 Many baby zombies are ejected from the farm due to cramming if they climb a ladder while inside the farm (since their feet are no longer in a ladder block). You may see them yeeted on occasion.

All Comments (21)
  • Somehow an efficient version to the most inefficient category of farm there is, and super simple and well explained as well. You can make even me seem like a Minecraft genius, keep it up Ian!
  • @krazykat9362
    I honestly thought your stacking raid farm was the most innovative, truly elegant farm you could design. This genuinely tops it though. I am deeply impressed, well done. Amazing work as always, especially in your informative-but-not-overwhelming explanation.
  • @granite1482
    I can’t explain how much I struggle getting farms to work properly when following a YouTube tutorial. Ianxofour design: starts working immediately every time. Need an iron farm design next!
  • it literally blows my mind how your farms are not only some of the highest (if not the highest) producing farms and they are always far simpler to build than any other competitor. true innovator
  • @thatlegend57
    brilliant job as always ian, slingshotting farms once deemed too complicated into the meta for a general audience!
  • @zaron31116
    This design is absolutely insane, once again blowing my mind every time
  • @isaiah9160
    This is absolutely insane on how you can make things so simple and so efficient.
  • @BrownR87
    Ugh, I guess I'll add this to my list of farms that "I don't even need and they used to be a big project, but now it's so simple I can't resist trying it" that I keep ending up with every time I watch your videos. 😉
  • I like how Gnembon makes the most effincient copper farm possible and he improves it and builds it in 2 minutes with basic materials. A true genius
  • I was really impressed at Tango Tek's improved design with witches back at the start of Hermitcraft 9. But this is just even more amazing. Hardcore MC youtubers gonna be so damn happy everytime you upload
  • @enderyu
    Holy crap. The amount of zombies spawning in the intro made my jaw drop. And the list of materials needed was insultingly simple. You really outdid yourself this time (and I thought that wasn't even possible)!
  • Ian's tutorial are always great , you don't need to do complicated redstone , no complicated building , no complicated materials , straight to the point , includes and ACTUAl tutorial in the video instead of just talking about how the farm/mechanics work and not just " here you go , I design and made this farm here's a tutorial for it " without telling how the farm works
  • @Erik-pu4mj
    Useful, usable, relaxing, and respectful to contributors. Ianxofour appears as a paragon of the Minecraft technical community. Thank you for doing what you do.
  • @Monkeylordz88
    I am always amazed by how efficient some of these simple farms are. I follow technical minecraft pretty closely, so I often get blinded by the notion that "bigger & complex is better", but you consistently show that this is not the case! I love how you make farming approachable to any minecrafter, and show that it's not just for the technically-versed.
  • @swordsmancs
    I wasn’t expecting to sit for a full 20 min, but your calm voice and easy-to-understand explanation of the spawn mechanics and build tutorial drew me in. This was the first video of yours that I watched, but I doubt it’s gonna be the last.
  • @mooseroom
    this is actually insane. i've seen so many videos of copper farms and trying to make something drastically more inefficient than just mining, and nothing can match the efficiency of this. the build simplicity and the output rate of copper is actually insane to me. great job once again ian and thank you for this
  • @citizen5272
    The term "elegence" is truly fitting for your designs
  • @Moon-uc7vs
    you never fail to amaze each time you put out a video. Your videos are concise, short, and never longer than their need to be. You assume that the player knows nothing, and make it so clear and simple to make. on top of that you create alternate farms, and try to fix any bugs that come up. You take suggestions from the community, and never undermine anyones intelligence. you really are amazing. Thank you so much for these videos, thank you so much for these farms, thank you so much for your work and your contributions. you are appreciated beyond words.
  • @1PageAtATime
    You are insane. There’s nothing more I can say just absolutely incredible design keep it up
  • @axxessdenied
    it's amazing to see how far your channel has come since I discovered it back during 1.17. Been a while since I played (before 1.18 came out). But, your raid farm absolutely took over when I built it on the smp I played on at the time and before long I had built a few of them for various players. So great to see you still at it with the simplicity. Can't wait to build this on my new personal smp :D