The Wonderful World of Wireless Redstone

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Published 2022-01-14
It's about time we formalise the foundations of wireless redstone to make the concept more accessible to the wider technical community. In this video we build conventions for wireless redstone from the ground up to obtain an understanding not only of the mechanic itself but how to apply and communicate the terminology of the subject.

Wireless Redstone Discovered by @2No2Name:
   • Wireless Redstone in Minecraft 1.16+ ...  

World Download:
www.mediafire.com/file/wuvecj872bqzjbi/Wireless_Re…

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All Comments (21)
  • @cubicmetre
    I probably should of mentioned this in the video, but I've had a lot of comments regarding whether items or entities appearing in the world outside the wireless redstone network would cause issues. And the answer is no, the creation of the items is precisely scheduled in the same gamtetick meaning for external entities to interfere they would need to be somehow created within the same tile set exectutions as the wireless redstone network. Actions such as mob spawning, items dropping on the floor from the player or other entities. Even if they were to occur in the same gametick, would be scheduled in a completely different part of the gametick than our wireless network. The only way in which you could interfere with wireless redstone is by a dropper dispensing an item using a tile set scheduled within the cycle of a network. Which can easily be avoided by using the provided tile sets and ensuring that you exhaust every possibly tile set configuration for a given network.
  • @theprogrammer32
    This kinda feels like discovering quantum mechanics just to send a telephone signal lol that part with the binary coded signals is genius, I don't know how you guys came up with that
  • @toktopuss
    Mojang: No we won't add wireless Redstone! Players: Fine! I'm doing it myself.
  • 'Rigorous foundation for the field of wireless redstone'. As a maths student, my respect for you grows so much with one quote.
  • @icedude_907
    Extending two pistons into the same block results in "undefined behaviour" - C++ manual
  • There should definitely be nobel prizes in the domain of minecraft redstone. This bew my mind, it is so highly advanced.
  • @LordAJ12345
    Wireless redstone is absolutely fascinating to me. Irl, the physical laws are complex enough to allow for many technical inventions, that were never intended by anyone (unless you believe in intelligent design...). In games, this is rarely the case. The intended behavior of the world generally comes first and the devs then write the code to achieve that behavior. There are glitches, but these are mostly very specific (like qc). And of course whenever there is a lot of modularity (redstone), there are many unintended applications. But sending and receiving wireless signals without any intended game mechanic being close to allowing that? Impossible. And then 2no2name comes along and discoveres that the physical laws of minecraft are complex enough for it to be in fact possible. On that basis, people are then able to create machines, that function in many ways like their irl equivalents. A whole new field of research discovered in a game! It might sound over the top, but I genuinely think there are things to be learned about the philosophical aspects of physics from things like this.
  • @mangoalias608
    THIS IS INCREDIBLE why isn't everyone freaking out about this????? You can do so much!!!! you can remotely turn on and off farms in the spawn chunks. you can request items through a nether portal. you can have teleport stations, like in the video. you can have huge displays that turn on and off! I dont care if its "unreliable" or "slow" or "complicated" THIS IS FREAKING WIRELESS REDSTONE EVERYONE SHOULD BE GOING CRAZY
  • @Nanamowa
    Spooky redstone action at a distance. It really does feel like quantum mechanics, where you're basically entangling two items and measuring the discrepancy to transfer information by collapsing the wave function. Very cool video, I loved the examples and how thorough it was.
  • @JoaBro
    Was fun to work on this with you! It was pretty cool to see how the multi-receiver protocol can be scaled up to make binary transmission almost trivial with this. And now that it's working, perhaps it's now time to compact this into an incomprehensible jumbled mess, don't you agree? :P
  • condensed explanation for myself: -by constantly dispensing items you are making item id which is globally incremented be coupled to item age, since you are ordering when they are dropped and thus ordering their ids -next you need the receiver to be doing this with two items, so that you can activate some signal at the receiver based on what the measured difference between the item ids is -the sender can change the difference between ids at the receiver by when it ejects an item, say in between the two now you have wireless redstone
  • @rlrfproductions
    This honestly feels like someone's PhD thesis on implementing basic UART over quantum entanglement. Genuinely incredible
  • @Ani
    this is incredibly cool - it's so interesting to me that you guys had to basically recreate ip addresses for the redstone protocols in minecraft. makes you wonder how discoveries in the real world will affect minecraft, (and even vice versa!) as the community advances.
  • @redwiz2144
    Mojang: introduces skulkers for wireless redstone. Cubic meter: Amateurs, hold my beer.
  • @cubicmetre
    I just updated the world download to include a fix for extreme behaviours on the binary encoded wireless telemetry. It involves a small modification to the timings of the trapdoors which ensures that items never glitch into the trapdoor as it closes.
  • @lucasteo5015
    I've watched this 3 times in order to understand everysingle essence of this madness. My favorite part is the self synconizing clock. It is so well designed to do what it does... the phase shifting protocol is designed such that 4 items will drop all at the same tick only when both clocks are synced and quickly turn off the fast clock changing back to default clock making it sync forever. This is just way too good, my mind is blown into multiple pieces.
  • @aliksanon6491
    As a CS student, this is fascinating. With enough time and dedication you could literally create an internet-like network. Since you can simulate real world circuitry with redstone this opens up a whole new world for opportunities.This is insane. Can't wait to put this into some of my projects.