LowRezJam Dev Logs

Publicado 2024-08-06

Started on a game for the LOW REZ JAM!
I'm using an 'object pool' which is a little bit strange, but it should avoid the memory issues that were had in my Spaceball game. I should really go back and fix Spaceball to work the same way. The idea is to design the game to never logically go above the predetermined limit of 100 "actors" which should be more than enough for my purposes.

The working title of the game is "Pixt" which is inspired by Pixel's shooter game, Guxt, hence the blue color scheme.

Also, I'm using a total of 5 colors at the moment. It's an arbitrary number, and I could probably do it with 4 colors, but there's no rule about the number of colors.

p.s. Apparently the movie export in PICO-8 ignores graphics modes. I could crop it, but I didn't. ,'-y