65 Subtle Differences between Super Mario 3D World for Switch and Wii U

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Published 2021-03-22
#SuperMario3DWorld #BowsersFury #Differences
Super Mario 3D World + Bowser's Fury for Nintendo Switch might seem identical to the Wii U version, but actually there are a lot of little differences!
We've collected in a single huge video the 65 subtle differences we've found; there are some additions, corrections and various editing tweaks!
We've also organized the differences into different categories, for ease of reference!

00:00 Intro
00:09 Speed Increase
02:06 Moveset & Controls
12:15 UI & Quality of Life
17:55 Various Interactions
21:25 Graphics & Camera
22:53 Glitches
28:45 Outro

All Comments (21)
  • @legostar55
    I love how Odyssey had such a big impact on this port because a lot of changes in it are from Odyssey. Like ground pounding and doing a roll right afterwards is straight from Odyssey, the midair dive, ground pounding and rolling into pipes and others.
  • @JettJamesGD
    9:48 I just noticed a little story plays out here. Luigi gets thrown off on Wii U, but once he’s on Switch, he knows what’s about to happen, and he’s like “no-no, not-a again!” and jumps away.
  • @nintendoboy3605
    Its little changes like these that make me appreciate the switch version and the amount of effort they put into it.
  • Basically WiiU controls are exactly like 3d land while Switch is adjusted to be more like Odyssey due to the new Bowser's Fury mode.
  • I was gonna say it wouldn't be a real backwards long jump if it didn't cause some kind of glitch, but... The fact that it actually DOES warms my heart.
  • @blippity0915
    Difference 66: Bowser is more mildly infuriated.
  • @twelve3871
    I like the fact that on the WiiU you had to use a glitch to run fast enought to skip the intro of the final boss, meanwhile on Switch Toad Is just capable to do It without any set-up
  • @Schimnesthai
    What about Toad being SO FAST that he can go out of bounds on the ghost ship level, leaving visual artifacts? I don't remember if that was possible on Wii U.
  • 16:56 "On switch, you can quickly close Luigi Bros. And go back to the main menu with the ¬_¬ button!"
  • @kirbeh5567
    The reason fireballs travel farther is that there is a time limit, not a distance limit. This time limit is the same as it is on Wii U, but the speed is faster, so it travels farther in that amount of time.
  • @schmetris1306
    Still annoyed at the invisible clear pipe in Champions Road
  • @AverageJoeMama
    With how everything is faster, they might as well have called it “Super Mario SpeeD World”.
  • @ZukoPrince
    Cat Dive still have time limit on Switch version, it just was greatly enhanced. It shown on levels, where you need go up, if you jump from the top.
  • @HyperComet369
    I love how the move-set is more like odyssey. Makes the game less sluggish for those skilled.
  • @micahjwlee
    Switch version added a lot of good improvements, but I don't like how it teleports you to the flagpole. I kinda liked to fly over it sometimes
  • 14:04 #35 that occurs only in the English version (idk about what happens in other languages than Japanese and Spanish, which kept unchanged). In both Japanese versions, that "HELP" word is written in all uppercase, while in the Spanish ones the word "Socorro" is written with only the initial in uppercase. 19:36 #46 this change, in several languages, caused the removal of any mention to the act of blowing in World 2-2's stage name, while in English (Puffprod Peaks) and some other languages remained the same.