Actually, Brawl is the Best Smash Game

298,831
0
Published 2021-11-18
If we put tournaments aside, Brawl still stands as the best Smash game - even after all the updates Super Smash Bros Ultimate has received. In this video I talk about the content and personality of Brawl that the newer Smash games have failed to capture.

00:00 - Introduction
00:32 - Brawl Hate
02:24 - Brawl Overview
03:51 - Trophies
07:35 - Subspace Emissary
16:37 - Masterpieces
17:56 - Codec Calls
18:32 - Final Smashes
19:45 - World of Light
21:22 - New Crossover Series?
22:12 - Project M
23:41 - Conclusion

#smashbros #smashbrawl #smashultimate

All Comments (21)
  • When I first got ultimate, I really enjoyed it but I thought it was missing something crucial, for so long I couldn’t put my finger on it and then I realized that this game didn’t really feel like the big crossover event it was supposed to be. I think this video greatly summarizes what smash is missing right now and what made Brawl feel like a true celebration of gaming history. Brawl had so much personality and introduced me to so many franchises through the trophies and subspace, it’s such a shame that world of light and spirits are so bland.
  • And let’s be honest, Brawl’s original soundtrack kicked ass more than any other smash bros game after it. You can’t tell me Brawl Final Destination wasn’t the most badass track to fight to.
  • @janitoalevic
    I NEVER UNDERSTOOD WHY SOME PEOPLE JUST IGNORED SUBSPACE EMISSARY, THAT WAS THE REASON I STARTED PLAYING SMASH!
  • i love brawls campaign, where it tells a story without a single word, it's at least worth watching a lets play.
  • Imagine if Ultimate had a subspace and you met K. Rool on a train.
  • @GhengizKanye
    One of the best parts of subspace emissary was the lack of voice acting or text boxes tbh. The pantomiming characters had a ridiculous amount of emotion behind them and instead of it just being random nonsense they portrayed them very well. Scenes like fox trying to ignore diddy and then diddy just drags him off to find DK or when Ganondorf discovers hes been tricked by tabuu and tries to attack him are particularly great.
  • @cliffturbo2146
    If Sakurai still wants to keep Smash going, they gotta bring back Trophies and Masterpiece, cuz that's how I got introduced to more Nintendo franchises and their games as a kid. Of course, a Story Mode that can actually rival Brawl's would be great too.
  • @yaboi6613
    What i hate about ultimates final smashes is that many of them interrupt the battle, while in brawl the final smashes were part of the battle
  • @Chandlaman
    It seems like Nintendo made the new Smash games with only long-term fans in mine. No one new to the series will ever experience the joy of coming to know these characters and their back stories through cutscenes, trophies, and music. That original experience will only be held by long-term fans like us, and the new games cannot replicate that feeling.
  • @murky16
    11:23 the ‘snakes on a plane’ line was smooth good vid as always man!
  • @johnchief7501
    The amount of hours you could sink into this game is crazy. It has so much to do.
  • @brunolinares604
    Freaking Ganondorf (Windwaker) trophy, took forever to appear in the Coin Launcher and it was my final trophy to complete them all. But when I did, I felt so rewarded.
  • I love the realistic style and graphics and loved how realistic Wario farts were and wished Wario's farts were still realistic and wished it didn't look like cloudy popcorn.
  • You made some good points, no one acknowledges the lack of character interaction in smash games, so disappointing
  • @SpoilerGoblin
    I loved Brawl growing up. I had Melee too, but the addition of characters like Sonic, SSE, and that phenomenal main theme (which completely changed my view on video game music) make Brawl just hit different for me. Regarding that trophy story discussion, I'd like to argue that the idea of the characters being trophies hasn't disappeared; it's just that the "trophies" have shifted to being "Amiibo". Look at the Sora reveal trailer, or even the World of Light opening where we see the creation of the Smoky Progg spirit fighter from the frozen Mario. The idea isn't gone, just the existence of a solid story.
  • @TheDudeSama
    Obviously Ultimate has it best when it comes to the characters you can play as and the stages you can fight on, but I must say I thought about it a little while ago, and similar to what you aaid at the end, I realized Brawl is definitely the most well-realized, fleshed out game of them all. Succesors might technically habe more content but different modes like the single player stuff end up feeling kind of bare bones. With Brawl, everything fits together.
  • @JohnBLZ
    Ultimate is like Space Mountain. A great, popular ride, tons of people using it, but it's.. one ride. Brawl is an entire amusement park. Its got everything you want in a Smash game and more.
  • i’ve always had fond memories of brawl… it’s the smash game i grew up with so i hold fond memories, i never understood why it wasn’t favored more by most people
  • @rei6078
    My brother and I ever since we got a Wii around 2009 play through Subspace once a year ritually. I love Subspace and it is a massive shame that World of Light did not live up to Subspace. While the new characters in ultimate are awesome, I wish they had a story and world to explore along with the characters that have been in previous entires.