I tried speedrunning Super Smash Bros Brawl and experienced great emotional pain

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Published 2022-08-13
Today we're speedrunning Super Smash Bros Brawl's amazing story mode, Subspace Emissary. It's definitely one of the most memorable games from my childhold, and a great speedrun too!

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Edited by: @TheSuitedBird
Watch the world record speedrun here:    • Super Smash Bros. Brawl Subspace Emis...  

My channel generally focuses on a more casual side of speedruns. With these videos I want to show off cool speedruns, explain how they work, and entertain. Hopefully you enjoy the content and maybe even take up speedrunning yourself, because it is truly a lot of fun!

#EazySpeezy #SuperSmashBros #Speedrun #SubspaceEmissary

All Comments (21)
  • @LaxChris
    Don’t get me wrong, I love this game, but I absolutely hate tripping! How many times do you guys think we tripped in this video? 😂
  • Fun fact: the mushrooms are NOT rng. The poison shrooms are a slightly darker shade. Having played for 5+ years with items, it becomes very noticeable.
  • @Darkspine_X
    Smash brawl subspace emissary was my favorite adventure mode to play with my friend! The scenes are so well made! I wish smash ultimate world of light had more cutscenes like brawl
  • @p0k3f4n7
    14:33 To be fair, if Lucas did have the technology to clone himself instead of just having a twin brother, Porky Minch is probably the last person I'd ever share that technology with.
  • @ivaxian
    I love Brawl from the bottom of my heart. It was the first Wii game I've ever played, and it was a blast when I was a kid. Subspace Emissary was great, playing with my brother, defeating Tabuu, unlocking characters and all. I'm really glad you are speedrunning one of my nostalgia games! Glad it was also one of your childhood games!
  • So to answer your question of how the Ruined Zoo level connects to Earthbound, here's what it is. This level is likely secretly one big reference to the Podunk Zoo found in Mother 1/Earthbound Beginnings (which wasn't localized yet during Brawl lol). As for that specific weird ghost enemy, my guess is that it's likely a nod to the final boss of Mother 1, Giegue. The body shape is very similar and the idea of them attacking in a way that doesn't really make sense fits in with him. They also could be references to the Starman enemies. Subspace cuts DEEP for references, there's a lot more here than people realize
  • @timegearremix
    These two missing the lore of mother 3 while also having a great example of Lucas and Claus' dynamic is incredible
  • @ndkidwell
    i like how their names work both ways “sub plz” “plz sub” so i doesn’t matter the order they’re in the lever it still makes sense
  • "Mario can't glide in this game" That seemed like a weird stipulation – when has Mario ever been able to glide? Until I remembered: - Super Mario World (when using a Cape Feather) - Super Mario 64 (when wearing a Wing Cap) - Super Mario Odyssey (after capturing Glydon) And those were just off the top of my head.
  • @cyphenVG
    Ben is like the master of speedrunning our childhoods.
  • @SemiHypercube
    Let's go! The game that made many of our childhoods (and had tripping) Love the dynamic between the two
  • @HiggsBoson42
    During the part where Lucas is being chased King Porky's statue, the player 2 color for Lucas is his older brother, Claus. So, the younger brother is playing the younger brother and the older brother is playing the older brother.
  • @lucasm.3864
    “I wish I could be Pokémon Trainer, but I have to be Lucas.” I can relate.
  • @Feashis
    Brawl’s Story Mode is one of the best stories ever. It’s memorable, difficult at times, long, and it brings together so many great characters
  • Honestly, I absolutely LOVE the brothers dynamic. Reminds me of playing with my sister, who I can no longer game with 😔
  • As someone with an older brother, this entire video was wonderfully relatable and brought back a lot of fun memories of playing games together and CONSTANTLY switching between arguing and laughing hysterically. Great run!
  • You REALLY should rewatch all the cutscenes. Everything makes more sense despite the almost total lack of dialogue (even then, the one intelligible line is Snake simultaneously referencing a Metal Gear Solid quote and breaking the fourth wall since there was no one else in the room he could have been talking to). But there are still some things they don't say in-game, like how Tabuu's motivation for dragging the world into Subspace is because he can observe the normal world but cannot leave Subspace. Other things they explain online are how Ganondorf and Bowser take commands from Master Hand (who Tabuu used puppet strings on to control, something they and Wario are unaware of), Dedede accidentally stopping Meta Knight from preventing the theft of the Halberd (which they wanted to include in the game but couldn't due to time constraints), how Dedede knows about Tabuu and his Off Waves (and made badges to revive trophies because otherwise the only way to reverse being turned into a trophy is if another fighter touches the base, which wouldn't be possible if Tabuu used the Off Waves), and more I'm probably forgetting.
  • I remember playing free for all's against my friends. My favorite moment is when we were both last stock my friend collected all the dragon parts and aimed it at me. But I spot dodged just before he attacked. During the pause he let screamed out "yeah, eat it!". When he saw my character was fine his face sank and I won the game. Then he started hitting me irl.