Projecting High-Res Models in Blender 2.8 using Shrinkwrap

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Published 2019-10-17
In this Blender 2.8 tutorial, we cover how you can project details from a highres mesh onto a low res one using the shrinkwrap modifier.

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All Comments (21)
  • @Wampert
    Yes more "Obscure Blender tips" series!!
  • @tinvojnovic6021
    Using multires is much better because it "saves" the data from modifiers that you have applied. For example, if you applied the shirnkwrap you could then set the number of viewport subidivsions to 0, rig it, position/animate it and then just up the level of subdivisions before rendering.
  • @scottlee38
    This would be amazing for displaced environments! Good tip! Thanks for the video!
  • @xxerbexx
    i dissagree with what you are doing right here. instead of the subdiv use a multires. then turn up the multires, when happy apply the shrinkwrap. The forms will be saved in higher of the multires. That means you can far quicker change between different policounts... since its a "multires" modifier. That also allowes you to use the multires to bake a normal onto itself (bake from multires), almost in realtime, while "normal" normal baking takes ages. Not to mention the multires works faster then the subdiv. Also when useing subdiv/multires with the shrinkwrap it should be put to simply bcs it will not change the forms then, wich means the shrinkwrap can work more accurat. with the subdiv/multires beeing set to simple i never had to change my shrinkwrap. this is a half baked video, dont aggree here.
  • @geode8556
    Wow! I was just wondering why anyone would need ShrinkWrap. You so well answered that!!! Thank you so much! πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ βœŒπŸ˜€πŸ‘ŒπŸ’ž
  • @Mikey-gs1dx
    I love the "Obscure Blender tips" idea as a series.
  • @captanblue
    Looking forward to see how this works. I've used shrink-wrap before but it doesn't always work out so well, especially if the original mesh has lots of sharp points.
  • @JonathanKron
    Really nice tutorial! Very informative for all the other tutorial makers out thereπŸ‘
  • @aleVar87
    Always useful video guys! Thanks!
  • @ZackAttack680
    Yes this is great! I thought projection was something I could only do in zbrush! Thanks for sharing.
  • @EGeorgev
    Interesting way to bypass the need for Normal maps and baking. Thanks for the info :)
  • @TheOrteme
    All your tips are usefull even for beginners! Thanks
  • @philjpark
    Awesome! Please make a video on how you guys would approach texturing this sculpt/model in blender!
  • This is a good way of setting up a model for baking displacement. I once wrote a script for baking the displacement from the subsurfed mesh to the subsurfed/shrinkwrapped mesh to vertex colors as vectors. I'm going to make it into an addon at some point.
  • NOW I know what to do after retopologize, thank you very much, you save my time
  • @CaraDees
    YAY Perfect.Just what I needed <3 And in just 5 mins! Love you guys <3