"The Best Of Every Smash Move" - A Retrospective and Update

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Published 2024-04-26
Smash Ultimate just keeps chugging along, with tier list shakeups still happening regularly more than half a decade after release and years after nerfs and buffs from the developers have dried up. Today let's commit to a much-requested revisit and take a new look at "The Best Of Every Smash Move," a topic I last covered on MockRock a few years back.

Original video:    • The Best of EVERY Smash Move! (All DL...  

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Music used:

"MockRock Is Here (Relaxed)" - MockRock

"MockRock is Here" - MockRock

Other songs heard are derived from (and credited in) the original video

All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers.

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Thanks for watching!

#SmashUltimate #Nintendo #SuperSmashBros

All Comments (21)
  • @MockRockTalk
    Thanks for watching everyone! This has been a topic I've gotten asked to revisit often and now seemed like a good time with some of the shakeups Ultimate's gone through over the last couple years, what did you think of the list? Main channel: youtube.com/mockrocktv Twitter: twitter.com/MrMockRock Patreon: www.patreon.com/mockrock Twitch: www.twitch.tv/mockrocktwitch Teespring: teespring.com/stores/mockrock TimeBolt affiliate link (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
  • "2024 is the year of Corrin" makes since considering 2024 is the year of the dragon
  • @zernek9199
    I'm curious about your thoughts on the other good Up Airs. Where is Ivysaur on your list now? I remember it was on the short list, but would you still have it that high or nah?
  • MockRock: makes an incredibly detailed and intricate list of the best of every smash move, and follows it up a few years later with a retrospective on said list MockRock: wanna see me do it again?
  • @slabofbeef7104
    You know, I'm a little sad that Link's bomb recovery never got called "Windbombing," the similar technique used in Breath of the Wild speedruns for fast short range movement.
  • @someaccount2299
    24:44 Small correction here- Sora's floaty double jump is the whole reason why IDJ works so well on him. The brief pause before he rises allows him to be lower to the ground when hitting his nairs and fairs compared to simply using them from a short hop, and this helps immensely with spacings. If he had a normal double jump, this wouldn't work, so Sora's physics are in fact part of why IDJ is so effective for him.
  • @GenericUserBMR
    35:31 "It's consistency is a considerable step DOWN AIR" I love it when videos do this
  • @DonforthDHC
    Mock Rock single handily keeping my interest in smash alive.
  • @WarrenValion
    I think you're not taking into account how thin Sephiroth's F tilt is and how large his sour spots are for a move that is that slow. It has high highs, but its lows are low.
  • @dc_dachi
    I’m really glad that SHADIC is popping off lately because it completely validates my long held belief that Corrin has some of the most absurd moves in this game and nobody ever talked about them 1-2 years ago apart from bringing up the Forward Smash cheese that’s not even real.
  • @thehayze259
    18:58 "Bowser Jr., as far as I'm concerned, is pretty much just better Sonic." - Mockrock, 2024
  • @jude2214
    These retrospectives on older videos are honesty some of my favorite content on youtube as a whole. Im a sucker for super analytical stuff, so getting the retrospective is a cherry on top of already great content
  • @thiagodias8995
    I was questioning if we needed an update... then I remembered that Sora came out two and a half years ago... I've been meaning to ask, is there a chance that we can get an updated retrospective of every smash character? It's fine if we can't cause that would require a LOT of work, but I think it's an interesting topic because of how much the meta has changed from the first year and how many characters have gone up and down from the original video
  • @ohhi687itsme8
    I have said it before and I will say it again: Ivysaur's up air not being included is stupid. The move kills at 95% near the ground and has the ability to push you down, so you can prepare to juggle characters if needed.
  • @Tonjit41
    something messed up that people don't talk about with EWGF is that it's better than safe on shield. if someone's shielding in the corner, it can just push them offstage lmao they took a defensive option and ended up offstage.
  • Question. Is PMLG being considered when ranking block? I’d argue block is still better than arts even without it but with it, it’s undoubtable for me. Sure arts are a lot easier to imagine and use on any character, the arts do have trade-offs. Sure jump and shield practically don’t as they’re mostly just used for their main function and then cancelled immediately after, but if you pick buster art, you’ll get insane combos… but also get insanely combo’d. The only ‘trade off’ with blocks is the fact that you need materials to use them, which 1) only impacts blocks as a move itself in this context and 2) even the animation for trying to place a block with no resources has the ability to turn you around with little/no lag and PMLG. Shield monado just stopping combos is stupid, but you can only do it while the move is on cool-down and I’m pretty sure shulk still receives the same hitstun so at mid-high percents he can actually be combo’d harder (yes he can cancel out of it but at that point the shield monado has been wasted and you’re still getting combo’d). Blocks give you a built-in ‘give your opponent a reason to approach’ that is better at doing so compared to most/all projectiles (sure Steve does this better due to upgrading tools but just getting more/better blocks is still an insane buff for not interacting) and while yes, the arts do have stuff like dial storage, I’m extremely comfortable with saying that blocks are way more exploitable and have way more tech. I do agree that slapping monado onto any character would have way more immediate consequences than slapping block onto them (see Kirby for example, it’s clear that up-tilt + buster is cheating, but has barely any exclusive block tech discovered), I feel like block has way more potential for game-breaking stuff