Games After The Crash

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Published 2021-12-17
Remember the Video game market crash of 1983? of course you don't, you're probably not even in your twenties. Lets talk some of the more universal design changes that came from the 3rd generation anyway. (well... more specifically the NES)

Here's a footnote - all of the examples used here are platformers, but you can still find the philosophies explored in other genres that came around that time like RPGs and beat 'em ups

Games shown in order of appearance (Many games here have repeats over different consoles - Those consoles being the Atari 2600, Nes, and Arcade releases [that's not a console but you get the point]):
PacMan
Tekken 3
Ape Escape
Sekiro
Predator
ET
Breakout
Tennis
Vanguard
Just Cause 2
Galaxian
Moon Patrol
River Raid
Boxing
Dig Dug
Number Bumper
Metal Gear Solid 4
Mario Bros
Centipede
Donkey Kong
Space Invaders
Phoenix
Manic Miner
Demon Attack
Super Mario Bros
The Legend of Zelda
Contra
Super Castle Vania 4
The Legend of Zelda: A link to the past
Megaman 2
Frogger
Gorf
Megaman 1
Castlevania 2 Simons Quest
Castlevania
Castlevania 3 Draculas Curse
Ducktales
Devil May Cry 5
ULTRAKILL
Kid Icarus
Tetris
Gradius
Kirby's Adventure
Metroid
Undertale
Heavy Rain
Earthbound Zero
BlazBlue Central Fiction
Guilty Gear Xrd Rev 2
Defender
Frenzy
Super Mario Bros 3
Dustforce
Doom Eternal
Bomberman
Hallow Knight
Dark souls
River City Ransom
Final Fantasy 3
Clu Clu land
Mahjong
Adventure
Ghosts n' Goblins
Dark souls 3

Twitter :)
twitter.com/LeonMassive

All Comments (21)
  • @apathae5430
    Talking smack about MGS4 : quickest dislike in my life; won't even watch the rest of the video. Let me guess, you think MGSV is a fine game? I played the series since the beginning and I remember Famitsu giving MGS4 a perfect 40/40 grade but I'm sure you know better.
  • @DrunkenCoward1
    I can't wait for Gaming History to be an acceptable field of culture historical study and I will be able to say “I've studied under the likes of Leon Massey“ and they will have no choice but to say “Sir, please, this is your sixth bottle. And this is a kindergarten.“
  • @Buzerio
    The tone of Leon Massey's video essays is like he's come to terms with the fact the world is about to end and he's reflecting on everything that's happened in his lifetime.
  • @Carlitonsp1
    I am convinced that the original Zelda and Metroid were designed to sell Nintendo Power guides. I'm surprised you didn't mention Manuals as a source of information.
  • @shammytv
    Banger video, pipe bomb's in the mail
  • @Micha-Hil
    19:36 god damn super mario bros 1 isn't even released yet? so we've just been playing a leaked nintendo game for this entire time?
  • @workernetZX
    As The AVGN once said: "...The knights take nine hits. NINE FUCKING HITS! You can't even concentrate on attacking them because you're too busy dodging Medusas! But you can't dodge the Medusas because you're too busy dodging the axes! But you can't dodge the axes because you're tryin' to hit the knight! BUT YOU CAN'T HIT THE KNIGHT BECAUSE THE GAME'S DRIVIN' YA FUCKIN' CRAZY! It's like a test. It's a test... to the SHIT."
  • @curtmack
    As a mahjong fan. I can explain the difference between the two early mahjong games: 4-Nin Uchi Mahjong is a passable implementation of four-player mahjong given the hardware limitations of the basic NROM cartridge, and Nintendo Mahjong is a game that people only bought because it came out first, because it's two-player mahjong and literally nobody plays two-player mahjong.
  • @ScamboliReviews
    The way you approached this video was really interesting. I've never given much thought into how developers wouldn't exactly know what made gaming fun early on. Cool vid.
  • @Kuikkamies
    It should be noted that the '83 crash wasn't the first video game crash. Fewer people remember the crash from the late 1970s, when Pong clones and other machines on the market saw an insane dump in sales, with the Atari being the only system that survived it. Furthermore, the impact of the '83 Crash has been grossly overexaggerated with time and the US-centric point of view; it only impacted the US market. European markets were their own ecosystem with their own machines, with homer microcomputers being the systems of choice. Asian markets were their own thing, with China and Korea mostly pirating and copying neighboring systems.
    Nintendo's place as the world-leading gaming corporation doesn't hold water in its worldwide context, where Nintendo didn't see much success in PAL territories, where Sega ruled the console space. They offered better prices and better selections for the Master System next to the dirt-cheap cassette you could pick up for your Amstrad or C64. This was Nintendo mismanaging the PAL regions t no end, and would not see proper success in the PAL markets until the early 1990s, with them becoming the powerhouse people often depict them to be in the era with the release of the Super NES, and even that took until the release of Donkey Kong Country.
    In the worldwide context, this is a rather dismissive view of gaming as a whole, as it suggests the Japanese and European markets weren't doing completely different things before and during the same era. While Nintendo often gets the label of saving gaming and the NES having all these newfangled ways to play, express or approach games, they were just as much following trends as anyone else, even if their corporate culture doesn't want to admit to it. Games after "the" Crash really weren't any different than before; the US just got to see what Japan was cooking while ignoring how European developers had already gone the same lengths, if not further in some cases, on their local systems.
  • I think the whole "where do I go" had two intentions, besides limited hardware.
    1 - When you go on an adventure, as an explorer, you need to take closer looks to surroundings, get a notepad, draw a map, etc. It becomes less about exploring if you are given all tools, it makes the game more gamey if it needs to give you the info and also keep it for you. I Love when i go through my stuff and find my notes for kh, which enemy drops what, or my maps for phantasy star 1. It makes it feel like "yeah, i did this, i explored, i took these notes, i went through it all, it was a journey". But has we get older and live in a world where basically everything is given and kept by technology, we just immedeately remove us from the equation, and so those immersive pixels become less and immersive in the end, all we get is the skill to play, but thats it.
    2 - sell those guides beybee!
  • It actually wasn't quality control that caused the crash. At least not in the United States. We had a massive recession and this was before people realized that during recessions spending on entertainment products stays the same or actually increases. Retailers panicked at a temporary drop in sales and dumped all their inventory and stopped stocking video games. Thinking the fad was over.

    If they had more data they would have known that people were still buying Atari 2600s. One of the reasons Atari made the 2600 Jr was it they ran through all of their stock of original consoles because people kept calling them and ordering them directly.

    Americans didn't give up on video games retailers did. That's why Nintendo was such a huge success.

    It doesn't help that the people running the companies that could release game consoles thought people would buy expensive computers instead. So when they did push something for game playing it was a computer. Those computers were many times more expensive even when they were 8-bit. If Only because we didn't use tape drives
  • @CrossfacePanda
    Thank you for being specific about what The Video Game Crash actually was, Leon.

    This has always been a story told from a very U.S centric perspective, and since a lot of games media online is made by U.S creators, has also come with the traditional U.S tunnel vision of equating American history to world history. It’s also why for years, U.S games media always talked about how, unlike in America where Nintendo ruled supreme, Europe favoured Sega consoles up until the Playstation, which of course wasn’t true at all for most of Europe, but just them equating the U.K to ALL of Europe.

    I’m not gonna say this was all American game’s media writers, because there were exceptions. And it’s gotten a lot better in the last 5-10 years. But it always stood out when I first started following online games media, as somebody who grew up reading local Swedish gaming mags that definitely always specified The Video Game crash as a principally American phenomenon. Even more confusing when you think about how the Famicom launched the same year as the Crash, and there was certainly no shortage of Famicom discussion in retro game focused U.S media.

    I hope that we can all start calling it the The American Video Game Crash instead. Would cause a lot less confusion, without always having to clarify what the Crash actually was.
  • @Steven-yw4gv
    I remember the release of Mario, 2985 was an excellent year for games.
  • "Progression that isn't putting more shit on the screen!"
    *Chuckles in shoot em ups
  • @Midieka
    19:36 man I can't believe that Super Mario Bros was released in the future that's crazy
  • @NattyBuns
    Nowadays, all I wait for is new Leon Massey content