10 Most Dangerous In-Game Worlds We All RAN AWAY FROM

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Published 2023-03-16

All Comments (21)
  • @milo_mouse
    Hell you could just say the whole sea in Subnautica. The relief and immediate relaxed feeling when you finally get back to your habitat is crazy.
  • The Metro series comes to mind. I've never felt a more immersive sense of danger and dread than I did while venturing through various areas in the Metro games. That world is absolutely terrifying, and parts of it make Fallout 4's Glowing Sea feel like a walk in the park.
  • @landonewts
    I LOVE The Glowing Sea in Fallout 4. I usually go in power armor, and pretty leveled up. Along with Far Harbor, it’s my favorite area to explore in the game. The Glowing Sea really feels and sounds post-apocalyptic and is just a blast (pun intended) to explore.
  • @Kman51able
    In dead island, I remember the first time I walked right into the quarantine zone out of curiosity. I came into the game blind. In the far distance by a bridge, a few zombies just ran right towards me and swung at me almost immediately. With no music and no mission to preface the location, it scared the absolute crap out of me. No fancy tricks, no preparation, just straight violence really made me feel like those were real zombies. And christ, I have a fear of deep pools of darkness with nothing in sight. Subnautica tested my will to live in that game.
  • @One87X
    You actually don't have to redo all of Sen's Fortress if you die since there's a bonfire pretty close to the boss. It's definitely more on the hidden side compared to a lot of DS1's bonfires.
  • @VanGtfogh
    I love that you included ninja gaiden. My strategy in that game was to use an air dash/slash move to cut through the ghost fish and to keep moving. It’s pretty effective
  • @mt_baldwin
    I'm starting to realize my playthrough of Elden Ring was made so much... well less insane, by finding and understanding two torches. Can't remember their names but one kept "beasts" from attacking you (which included basilisks) and the other let you see those wretched invisible backstabbing assassins chicks. Every time I saw basilisks in an area: put away shield and equip the torch, and same for every time I got randomly backstabbed.
  • @Rlogsdon100
    Days gone kept me constantly afraid more than any other world. The music, the zombie sounds, the hordes, it just all put me on edge
  • @le_maxarus
    I beat Path of Pain in Hollow Knight and it was certainly the hardest gaming experience I ever had. Totally worth it.
  • @Eckdirt
    St. Marks! What a shout out. Some of the older gamers probably know this trick - you could get a bulletproof Cheetah pretty early in GTA 3 by flipping one of the cars in one of the races and then pushing it upside down back to your first garage. On my playthroughs I would always be sure to grab one and hold onto it, just for those portions of the game where I was forced to go back through St. Marks. I'm not sure if this still works in the remaster, but it was a lifesaver back on the ps2 version.
  • @Cludnugget
    Sens Funhouse is probably my favourite area of DS1. Also, there is a bonfire relatively close to the fog gate meaning the boss run is not that bad at all.
  • @PeterDB90
    I do remember that I would plan my route in GTA3 specifically to avoid that whole upper-hill area where Salvatore's mansion is. Keep in mind also that the Triad of that island as well as the Diablos ALSO hate you if you complete specific optional missions. That entire island was something I loathed returning to past 1/3 of the game.
  • @zyro8188
    Falcon could talk about anything for hours and I'd find it entertaining. You NEED a podcast bro. Edit: okay i get it, jours is not a measurement of time.
  • @paradsecar
    The optional Via Infinito level from Final Fantasy X-2 was just about the worst for me, or anyone trying to 100% the game. Not only are you gifted with 100 "cloisters" (floors) of tough enemies, but every 20 floors greets you with a hard boss, culminating at the 100th floor with TWO bosses with no chance to heal in between. Oh, and the final boss is Trema, which might be my least favorite boss battle of all time. Seriously, to say that watching that jerk die after (many) multiple attempts was satisfying is the understatement of the early aughts.
  • Regarding Subnautica, there is also one more danger in lava zone - warpers . I remember when I once tried the game in Hardcore mode (=with permadeath) and I got killed by warpers in the Lava lakes, with main alien facility literally in my sights (so at the very end of the story). That hit hard, it took me some time to try Hardcore again
  • Lake of Rot is annoying, but it was just another hurdle to overcome. The thing that gave me that "fucking RUUUN" feeling in Elden Ring has to be Caelid. Here I was, minding my own business in Limgrave, just vibin', and then I opened a chest and got teleported to Caelid. That dungeon was horrible, but when I stepped out, I thought I was in hell or something with huge crows and dogs trying to get at me and the blood red sky, all I could think of was finding a Site of Grace so I could get the FUCK out of there! Obviously it's less intimidating later on, but until you beat Liurnia, it's just misery and that left a way bigger impression on me than the Lake of Rot
  • @AvengedKyle
    Sen’s Fortress does have a bonfire near the top. If it wasn’t for that it would be even harder. Also Iron Tarkus NPC summon is a life saver for the boss.
  • For the White Palace in Hollow Knight, use the Hiveblood charm. It causes you to regenerate the last bit of health you've lost, so long as you're not hit again. As long as you're patient, it makes the platforming sections far less punishing.
  • @Darkman9000
    Technically, Salvatore betrayed the player because of his paranoia. But for real, going through that part of Liberty City, either to try and find any secrets, or even just going on a leisurely drive, was probably one of the most annoying things back in the day. I'm glad that Rockstar at least had the sense to make it that any areas that were instantly hostile to the player were kept to small, off the beaten path areas like military installations, police stations, and enemy bases. Having a district of the map be near impossible to explore is just annoying. Also helps that later games don't have stunlock so players aren't getting annihilated by a surprise attack
  • @officialnucky
    Awesome video, as always. I'd like to hear your thoughts on 7-99 in Spelunky 2 Maybe a video on the longest things to do it games?