Unreal Engine 5.4: Working with PCG and Water System

Published 2024-03-27
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In this video we're going through the basics of Procedural Content Generator (PCG) in Unreal Engine and we're interact our procedural system with the Water System to create complex Environments Quickly.

Time Stamps:
00:00 Intro
01:20 Plugins
01:46 Landscape and Materials Setup
05:42 Create the Lake and the river
07:28 PCG
19:42 PCG and Water System Interaction

Topics Covered:
- Basic Landscape and Material Setup
- PCG System
- Water System
- PCG and Water System Interaction

#unrealengine5 #unrealengine #unreal #cgi #tutorial #unrealtutorial

All Comments (17)
  • @user-ch2uj3ot6q
    As a beginner in UE5, I enjoy the knowledge points brought by each teacher. Thank you
  • @hbowles6273
    Nice. Btw the water interop plugin adds a Get Water Spline Data node that makes it easier to get properly sized points along the river spline, and also exposes metadata like flow velocity etc. It's wip but should give a leg up.
  • @neilkirby3122
    I'm not sure if anyone has noticed, but you can still use the input node for landscape. If you change the label to Landscape, and change the Allowed type to Landscape or Surface, it will work. You don't really need the Get Landscape Data node
  • A bit of a different question, how would you assign a custom water spline to be used in the water system, for example if I generate a curve with houdini engine, how do I assign it to the water system for the river. Great video though! Unreal PCG are getting better
  • @Preirin
    Before I attempt this, I have an imported heightmap that is larger than the basic startup map. Will I have an issue applying these features on a larger map? I ask because this does not seem to work on my map...
  • So, I've been following along and hit a bit of a roadblock. How did you add the Megascans European Hornbeams assets into 5.4?
  • @0xSirius
    This was also possible before 5.4, you dont need the new plugins
  • @michaellee4499
    There is no problem with the content of this water plug-in when the game is running, but it does not work properly during lens rendering and cannot be rendered! Is there a solution? Thanks
  • @korbstudio
    water doesn´t render using 5.4 . preview "problem"? any idea?