10 Things Breath of the Wild Did BETTER Than Tears of the Kingdom

Published 2024-06-23
Here are 10 Things I think Breath of the Wild did better than Tears of the Kingdom. Thanks for watching!!

#zelda #totk #botw

All Comments (21)
  • But what about my boys thunder and water blight Gannon? 💀
  • @ashaler__
    i havent fully seen the video yet so idk if this was addressed but im not a fan of how there are random chunks of sky rubble peppered across the landscape in totk, you cant take 3 steps without bumping into one and theyre a big eyesore whereas botw doesnt have them
  • @howabtjoe8
    They said in an interview they wanted to exhaust this version of hyrule to its limits. I think they did that and I’m exhausted 😂 I’m ready for the next game to be completely different with a new vibe
  • @googlewolly
    Interesting take; most people agree that the shrines were considerably more interesting in Tears of the Kingdom.
  • @bluezaton
    Guardians were missed by me, I was hoping for more variety or upgraded ones and instead for none, not even a cameo boss fight
  • I agree on the most part but imo the combat in totk is MUCH better. Instead of avoiding combat to save durability you want to fight in totk for new horns to fuse onto you weapons. Also a lot more life has been breathed into the enemies with new attacks
  • @Chronoflation
    I appreciate this video so much. Thank you for bringing up the arrow issue. TotK did so much right but also made changes that ended up being so anti quality of life. It makes it hard for me to enjoy either now. I miss the caves and Ascend in BotW, and I miss... this video basically, in TotK. I also miss moving the Divine Beasts cause at least that added something interactive to the boring dungeons
  • @Hilipinapixili
    Enemy variety is technically better in TotK. However, this comes with fine print. First off, the amount of new enemies added is not that big and the improvement is kinda negligible. But the real problem is that due to the whole monster material fusion mechanic, the player is much more pushed towards combat with the enemies, and this makes the lack of enemy variety actually EVEN MORE NOTICEABLE in TotK than it already was in BotW despite it having been improved. Also, as a tangent, in my opinion the heavier focus on combat has also made the weapon durability system even more of a pain in the ass than it already was in BotW. Players avoiding combat to conserve durability in BotW was indeed a symptom of problematic game design, but they did this not because combat was hard or boring, but because weapon durability was obnoxious. This still hasn't changed, the problem is still there, if anything they've made it harder to ignore.
  • @leeself8361
    I think the fuse mechanic was too open. You could fuse any material to any weapon or shield, which does offer some novelty, but I found I was using the same 10 to 20 fuses in my game. It's also not fun trying to find an arrow fuse in 200 items.
  • @PoliteTia
    You are not alone in your assessments
  • @paczka695
    There are 86 enemies in BotW (including the DLC). TotK has 110. Conclusion? TotK has a much better enemy variety. Even bosses are more exciting. In the first game you fight blight ganons 4 times, which are relatively similar. The sequel does not have that problem.
  • Breath has many things I like that cant be found in Tears. But, I think people need to appreciate Tears more because Tears is amazing. Which game is better? I don't know. Depends on my mood.
  • @XanderVJ
    BotW makes TotK look like a tech demo. No, I didn't write it in the wrong order.
  • @WimplePlays
    Bro they’re similar cos it’s a sequel
  • @Killtrobal
    Weapon breaking was better in BOTW... Tears just added more steps making it even more tedious-