GTA 5 vs. The Matrix Awakens πŸ”₯ (RAGE vs. Unreal Engine 5)

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Published 2021-12-16
GTA 5 vs. The Matrix Awakens (RAGE vs. Unreal Engine 5). This comparison video showcases differences between GTA 5 & The Matrix Resurrections (Lumen & Nanite Tech Demo, available on PS5 & Xbox Series X) & highlights what Unreal Engine 5 brings to Open-World experiences.

Many details & gameplay elements will be examined like draw distance, car damage, city density & much more.

↓ Chapters ↓
00:00 - Distant Traffic
01:43 - Store/Building Interiors
03:45 - Pedestrians
04:46 - Reflections
06:22 - Car Details
06:53 - Car Damage
08:22 - Traffic/NPCs Density

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All Comments (21)
  • @ENXGMA_YT
    Don't forget to hit Like & Subscribe! πŸ™
  • @Vesper-
    The fact that people still compare this 8 year old game to something that was released this month shows that GTA 5 was a true masterpiece.
  • @valentinezx
    Matrix Awakens is what everyone thought Cyberpunk would be
  • @Toma58.
    The impressive thing about unreal engine 5 is if you do cinematic shot like in 8:47 - 9:26 you often cant tell its not real at first glance.
  • @PehchanVlogs
    If matrix has this level of realism, then imagine GTA VI
  • @Rob-hv5zq
    To be honest, GTA v was designed on an engine from over a decade ago. And it's still impressive at how well it works compared to today's technology.
  • Matrix Awakens graphics are truly revolutionary, some shots literally look like real life, this is the closest we've ever been to real life graphics
  • @stit1337
    That's quite impressive how we can still compare 2013 game with 2021
  • Some of these shots from the Matrix genuinely look like someone just took a few drone shots outside. it's incredible how detailed and accurate the environment can look.
  • @methegamerx
    9:11 this scene right here honestly looked like real life for a second 😳
  • Funny how the game made with an engine to revolutionize graphics is about the Matrix
  • @kotokrabs
    I love this music. It’s so nostalgic already πŸ˜…
  • @Blearky
    The door on the left at 3:44 is amazing just leading straight outside of the building. But I believe the interior in Matrix are also 2D(ish) as well just with some knifty camera tricks to make them seem 3D.
  • @rdclips3647
    3:26 one day I hope you can see npcs inside of doing daily routines
  • @RickyRyanRay
    The fact that GTAV was released almost 9 years ago, it just proves how ahead of it’s time it was. One of the best games of all time. The Matrix is also a work of art and I can’t wait to play it.
  • @BangHJL
    I like how instead of increased graphical fidelity (which we're also getting btw), the next generation of hardware is putting more emphasize on seamless immersion. Game developers now can focus more on the actually implementing unique ideas into their game instead of worrying too much about optimization or "how do we hide this texture" or "should we make long corridor to hide the loading screen". Imagine what they can come up with now that this restriction is no longer there to drag down their development time.
  • @ugurcansayan
    The Matrix Awakens' building interiors makes me feel weird. The windows directions mustn't change the perception (2:08). Also some rooms don't have doors (3:27). I understand they are randomly generated, but there must be some rule to make them seem legit.