10 Takeaways from DRG's First-Ever "Maintenance Update" | Deep Rock Galactic

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Published 2023-11-27
tfw "98% of the update" (gunk seeds) is still bugged

links:
come hang - twitch.tv/chanceiiors
‪@AxisKronos‬ 's interview with GSG Mike -    • GSG MIKE | DROP POD CAST  
‪@LazyMaybe‬ 's maint. update breakdown -    • Deep Rock Galactic: November Maintena...  
full patch notes - steamcommunity.com/games/DeepRockGalactic/announce…

timestamps:
00:00 intro
01:00 1. spreader
02:10 2. stingtail
05:05 3. seasonal toggle
07:55 4. rockpox & corruptor
10:37 5. stubby & new electrocution
13:22 6. coilgun
15:06 7. weapon maintenance
17:08 8. small changes (that feel big)
19:46 9. GSG (still) cares
21:45 10. looking forward
24:05 outro + song list

All Comments (21)
  • @AxisKronos
    Sting tails really have suffered in this update, but they could always suffer more
  • @Shuffz
    The devs said they won't be abandoning this game in favour of rogue core, season 5 and 6 are already locked in, it will probably be longer seasons moving forward as I imagine they will work on one for its next season/update-release and then switch to working on the other and keep repeating.
  • @Uriel238
    I actually like the rockpox stuff, even though it substantially increased my failed mission count. But my crew is less thrilled and glad to turn it off.
  • @sniss
    would be neat to have customizable legendary borders. still not a huge fan of the red color & would be neat to see something like the mods implemented
  • @MaximusProxi
    1. An option to make Molly stay at the place you called her to instead of walking after you all the time (maybe another keybind combination like shift+molly button) 2. Option to make a secondary game save your main save (made a 2nd save once and continued playing on it, now the game gives me this save warning every time i log into the game). Bet you can do it manually by messing with the files but im scared im gonna break something. 3. Also feel like lots of verified mods should be added/ added as options to the base game: - WEAPON HEAT CROSSHAIR - BUILD INSPECTOR - health and shield numbers - ammo % indicator - live mission stat tracker - remove particles - remove decals - message of the day/ stat track - damage text - combined resources - sprint by default, hold to walk - platform placement preview - show more promotion levels
  • @JakeTheJay
    I feel like the only things I can think of for the game are making Harold not run too far from where you engage him so you can actually prep a place to fight him like other bosses in the game, and of course, fixing the issue of constantly tossing around the clean up items by giving the player a single slot for the item they use. That way you can't just have both the vac and foamer on at the same time but also you don't have to toss the thing to kingdom come just to shoot a bug that's attacking you.
  • @chastermief839
    Great summary and great editing as usual. it's important to take advantage of the video format and not just record a podcast with random gameplay: relevant clips, before and after comparisons, and graphics are unfortunately not as much of a standard as i'd like in the youtube gaming space. i love the attention to detail that you put into your videos, the backing music, the colored section headings, the dwarf holding the little screen, it all adds up to make a much more pleasant viewing experience. editing takes fucking forever and it's a lot of work but the effort is always noticeable even if it's not always appreciated.
  • @leonicle4473
    As much as I used to hate stingtails, I do feel like they’ve been made almost completely useless. I think bringing back at least some of its tankiness and damage would help, and would make the now rare grab attack more devastating if you do get grabbed
  • @AveryHyena
    For gunk seeds, what it changed is you can now juggle them as efficiently as everything else. Before the patch, if you tried to jump while sprinting and pick up a seed at the same time, you wouldn't be able to because you're airborne. But now you can.
  • @somerandom200
    The rockpox is still evolving says the audio file from the season terminal and infecting more local wild life. So I wonder what a rockpox dreadnought or Bulk Detonator would look like. Then pray that Karl comes to save my sorry a**.
  • @turdbergler657
    Honestly enjoying the rpox content post nerf, even the corruptor boss fight isn't as much of a pain now. Moral of the story: criticism works🤣
  • @andrewallcaps
    Some perk reworks // buffs would be a welcome change. It's a bug thing could make lootbugs give increased nitra, gold, maybe even drop some red sugar. Shield Link could use some love. Maybe whenever you shield boost another player, they get reduced slows / rockpox / elemental damage. Beserker just needs a lower cooldown. They could additionally make the player have to power attack twice in somewhat quick succession in order to activate it, so you never do it accidentally. Friendly needs to just have more friendly fire reduction. 50% to 70 or 80% perhaps? Beast Master is a weird case. I think it would really benefit from showing a PROPER cooldown when your Steeve dies, since I believe it doesn't allow you to tame another grunt for a certain amount of time after your original Steeve dies. I also think you should be able to retame your Steeve, which could repair it's armour and restore to full health. I would also like the other niche armour upgrades to be changed. As it stands, the extra invulnerability frames when being revived is just the superior upgrade. If one of the upgrades triggered a shockwave to stun enemies in a 2.2m radius for 1.3 seconds, whenever your shield broke, that'd be nice (maybe not exact numbers, but just to visualize.) Also, an upgrade that gave dwarves a slight speed boost when dropping to fatal hp (whenever you get super low, and the game gives you back a slight amount of health) could be a good competitor. my phones about to die nfjwohfke
  • @Niczu.
    Weapon Maintenance is a cool idea but I wish they allowed us to unlock original weapon paintjobs to use for other weapons instead. I have used the cosmetics restriction removal mod and many of the base weapon paint jobs look a shit ton better than many we normally could use. For example Coil Gun paintjob is in my opinion best looking paintjob in the game and some others provide that clean silver metallic look that can not be found without using the mod. I find it irritating to lock those colors to be used for only 1 weapon because it feels like such a wasted potential and stubborness from GSG's part.
  • 12:23 cant really blame EM discharge for promoting a 'campy playstyle' on the one class that builds static turrets lmao. Also, that's why having 2 smaller turrets is useful with that overclock.
  • I'm always happy to see steps in the right direction from games I love. Notes on a few more things they could consider changing in future updates: 1. Septic Spreaders don't need line of sight to shoot, making them very annoying on uneven terrain 2. It'd be nice for the Re-Atomizer overclock for the coil gun to have some of the unintended bugs fixed 3. Almost all rockpox enemies produce a rockpox cloud on death. It would be nice to have this be more limited to enemy types it makes sense for (exploders, praetorians, etc.)
  • @alaska2314
    Stingtails and acid spitters always had some visibility issue, now that at least stingtails are easier to see, i feel like acid spitters need some better visibility, maybe it is a personal issue but i rarely see them, and instead just hear them shooting at you most of the time.
  • @kiitaclyzm
    I'm on console so I've yet to see the maintenance update in action I think implementing performance mods would do pretty well since I just upgraded to a series X from an S which was getting fps dips in Haz3p4 and near lithophage spikes This is sort of my first introduction to your channel and I thought this might be criticism for the sake of criticism at first but consider my position changed. New sub 🎉 Rock and Stone, miner.
  • Greenbeard’s opinion on the cave leech sound issue, I kinda like it. Most of the sound from a cave leech WOULD come from the base, as it expands and contracts. I’d ask for a new, more quiet chittery sound that emanates from the freaky tooth-claw things. Meaning that even the most seasoned greybeards have something to fear, if they aren’t listening very closely…
  • @Autogyro.001
    I've really been enjoying the update a lot. Both the relief from the rockpox and the nerfing of the new enemies. Harold is not easy to deal with, but feels more in line with the Korlok Tyrant Weed, rather than something that was even worse. I've always enjoyed the challenges of the game and the random generation of enemies. I love your points at the end, and thank you for calling out the DLSS, I wouldn't have even known to look.