EVERY Stage Reference in Super Smash Bros. (Brawl)

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2022-12-24に共有
It's time to tackle every single stage found in the Super Smash Bros. series, continuing with all of the Brawl stages!
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Information via: www.ssbwiki.com/Stages
PictoChat images from: www.ssbwiki.com/PictoChat

0:00 Intro
0:23 Delfino Plaza
1:18 Luigi's Mansion
2:46 Mushroomy Kingdom, 1-1 and 1-2
4:03 Mario Circuit / Figure 8 Circuit
5:12 Mario Bros.
6:06 Yoshi's Island (Brawl)
7:03 Rumble Falls
7:51 75m
8:44 Bridge of Eldin
9:51 Pirate Ship
11:08 Norfair
11:57 Frigate Orpheon
12:32 Halberd
13:22 Lylat Cruise
14:14 Pokemon Stadium 2
15:58 Spear Pillar
17:43 Port Town Aero Dive
18:42 Castle Siege
20:25 WarioWare, Inc.
22:50 Distant Planet
24:29 Smashville
27:13 New Pork City
28:40 Summit
30:22 Skyworld
31:06 Flat Zone 2
32:42 PictoChat
34:00 Hanenbow
35:00 Shadow Moses Island
36:15 Green Hill Zone

#smashbros #supersmashbros #stageorigins #aaronitmar

コメント (21)
  • One neat detail present in Spear Pillar is the hieroglyphic depictions of Dialga and Palkia on the two soft platforms; as seen in Celestic Town's ruins.
  • @RaitoADV
    There's some incorrect info in the Green Hill Zone part: - The checkpoint lamppost design is based of Sonic 1's design, not the modern games from Brawl's time. - Tails, Knuckles and Silver's models were made from scratch for this game. They weren't reused from Sonic '06. The models are more low poly and their faces look very different.
  • Actually Don't Move did come from a real microgame. In Wario Ware twisted (A Wario Ware game for the GBA that detects whether or not the console is moving) there's a microgame where you must not move the console
  • Fun fact, Star Fox actually visited a star in the Pleiades Cluster in Starlink: Battle for Atlas.
  • I legit think Brawl has the best and worst stages. Its a mixed bag lol.
  • a few extra notes: Metal Gear Ray debuted in MGS2: Sons of Liberty, where Raiden has to take out like 50 of them on the hardest difficulty Port Town Aero Dive, both in GX and Smash, features a ginormous R.O.B. in the background the Star Fox stages have special character convos if you down taunt quick enough with Fox, Falco or Wolf Shadow Moses Island has special Codec calls if you down taunt as Snake fast enough, 1 for every fighter in Brawl those flowers in Pikmin are called Pellet Posies and out of curiosity, will you be doing more Spirit Origins once you finish the stages?
  • @pengo2418
    You should also talk about the platform designs and sfx because they often reference things. For example on Delfino Plaza, the main stage is a red grid similar to platforms in Ricco harbor, the center has a rainbow colored dolphin wich references both the shape of isle Delfino and the color of the portals painted by Bowser Jr, and the small platforms are designed like F.l.u.d.d. And on Summit, the platforms all have the exact same design as the one you have to jump on in the bonus rounds at the top of a level. The breakable ice platform references the main mechanic of ice climber: jumping to break ice blocks above you. It even makes the same sounds when you hit them. The cloud platforms that go accross the screen are directly from the original game and act the same way. The small stalactite that slowly forms then fall has the same 3 frame animation as in the original game and even makes the same 8-bit sound while falling.
  • Theory: while genericized to some extent, Castle Siege may be based off all three of the games of the playable FE characters in Smash up to that point. The initial castle siege (name drop intended) is something that happens early in Marth's initial game, FE1, and its DS remake Shadow Dragon, where Marth's kingdom, Archanea, is attacked and taken over; Shadow Dragon's prologue even has Marth fleeing from it as the tutorial iirc, and I think those flags may be based off the logo for it(...?). The throne room is based off Path of Radiance and to a lesser extent Radiant Dawn; the soldier designs most ressemble those games, as well as the interior design ressembling some of the indoor maps from it. This would also explain why the Black Knight was initially put on that throne, as I don't recall him being on any throne in either game but here it's the most noticeable way to put him in this transition specifically. The fire cavern ressemble fiery dungeons from the GBA titles, which include Roy's game. It especially reminded me of the dungeons that unlock the sword weapon known as Durandal in FE6 and FE7, both being fiery caverns with the sword being locked very deep into it in a shrine.
  • Additional note on the Hanenbow stage: Hitting the leaves with attacks will gradually turn them red. If all leaves are turned red, a flower will appear at the top with a chime. Does nothing, but sure as hell is pretty!
  • I miss the download play function. It was the only way to download demos on your DS Lite until the 3DS existed. I remember playing the demo for Sonic Colors DS on there.
  • I didn’t expect this this soon, but a very welcome surprise nonetheless.
  • (30:20) Certainly aurora borealis (northern lights) only happens at the arctic (north pole), while it's the aurora australis (southern lights) that happens at the antarctic.
  • @Adamsha49
    excited to watch this one, brawl stages are the most nostalgic for me
  • 15:45 No mention of the cat poster (which I believe is a photo of Sakurai's cat) or the fact it's weird to have a non-Pokemon animal appearing in a Pokemon stage for the fact that non-Pokemon animals don't ever appear in the Pokemon franchise with the exception of the the first season of the Pokemon anime where Ash visits the Cerulean City gym and looks at an aquarium containing normal fish which was probably an oversight of the animation studio at the time.
  • Some additional info regarding the cyclone in the Pirate Ship stage. It could also be a reference to an event early on in the game, where Cyclos, the God of Winds roams around the Great Sea in a giant cyclone. Running into the cyclone causes a battle where you must hit Cyclos with 3 arrows before you are pulled into the cyclone and tossed to a random location on the Great Sea. Defeating Cyclos will impress him, resulting in him teaching Link the Ballad of Gales. Allowing Link to summon cyclones for quick travel. While Cyclos himself is not visible, the sky turning dark and gray could be an indication of the more hostile nature of the giant cyclone that Cyclos inhabits as opposed to the more helpful cyclones that Link can call upon.
  • Actually, Link fights King Bulbin first before the chunk of the bridge was ever removed. It isn’t removed until he leaves the Eldin Providence to cut off his return trip. Yeah, Bulbin doesn’t blow it up like the stage version, but it is still the relative order of events.