The RIGHT way to cut holes in surfaces in Blender

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2020-04-20に共有

コメント (21)
  • "just join these vertices" press J... " how on earth did i not know this until now ? lmao thanks
  • You're giving me the motivation to improve my blender abilities instead of playing video games all day during quarantine... I subbed
  • @wiks50
    This is a day where hundreds of people have learned the power of J (me included)
  • Thank you, I learned a nice set of shortcuts :) , the "J" , the "GG"
  • Pressing F repeatedly to fill in extra bits is the thing that makes this feel so easy, thanks for the tip
  • @BillRey
    Just a small note when creating faces: If you use Edge selection, you only need to click on two edges and press F, rather than having to select four vertices.
  • THANK YOU. I've been struggling with holes during my whole mesh modeling learning process. Coming from CAD, it's hell when you have to make holes in Blender. Pretty clear explanation, will try !
  • I am just starting in anything 3D. Found out about the Amazingness that Blender is a few months back, & I've been hooked ever since. Your tutorials, I love the way you explain things & seem to KISS, if you know what that means. I dig it, makes it so much easier to learn this newfound love.
  • @Dilligff
    All this time and I didn't know the J thing to bridge between 2 verts... Always resorted to knife tool.
  • You don't even need to go to the hassle of adding a modifier. Activate snap to surface. Go to the magnet button above (shortcut shift+tab), change the ruler thingy on the side to face (shortcut ctrl+shift+tab) and check the "project individual elements" box. Now align your view with your cylinder cutter, move and confirm. All vertices will be projected to the other according to your view. Don't even need to be a separate object if the "project to self" box is checked (current version is checked by default but older weren't). I hope it helps. Ps.: The "Snap to Vertex" is one of the greatest tools I use on hard surface modeling.
  • Josh, dude, you're my 3d-superhero! Three weeks ago I started learning Blender from absolute zero and now I have managed in making basic things! Thank you, man!!!
  • @Sychius
    I always have issues with really messed up geometry and artifacts, I knew about the boolean modifier and used it but half the time it wouldn't actually delete anything it would essentially just cut the shape into the part and I would always end up with messy geometry that meant I couldn't subdivide it, but this is extremely useful and has made me a better Blender user. Thank you!
  • hey josh. just so you know, when extruding or any similar type of operations, you can directly use the R/S/G shortcut to begin the desired operation without right clicking. so the shortcut combo would be E -> S (shift)X/Y/Z. a small thing but a really helpful tip to improve your workflow efficiency. there are other operations that are similar such as tear/rip. generally any operation that instantly edits the geometry (rather than applying after confirm. e.g loop cut and the knife tool do not instantly alter the mesh). keep in mind though that only one transform operation can be performed at a time like normal.
  • This saved about 2 weeks of learning curve in like 6 mins ! Thanks
  • Thanks for this! Just got to say, I decided to properly learn Blender again a few weeks ago and I absolutely love it, the community is awesome and theres no shortage of great ideas to learn from. Thanks again.
  • Finally getting away from 3DS Max that I've been using for over 15 years and learning how to perform the same techniques I used in Max is like a fresh breath of air, especially when also realizing that there are so many shortcuts in Blender that are time savers that would save hours of work.
  • @Gichanasa
    Groboto is(was) a killer application for this kind of modeling with beautiful topology, basically parametric CAD modeler for mesh geometry... but unfortunately the developer stopped supporting it. Glad you are providing this valuable education for the community sir!
  • @bukachell
    you can actually quickly dissolve verticies with Ctrl X instead of using the delete menu
  • Hey Josh! Thank you so much for this video with several very useful hints around modeling in blender....Ctrl + Number adds automatically a subsurf modifier, edge select and F key create a new face, join two vertices on a subdived surface with the J key - incredible, I didn't know about this shortcuts before! Great job!
  • @hana7334
    That "shift+n" just honestly made my head explode. THIS is what I was searching for this whole time as someone new to blender. Holy.. I got so frustrated at weird sharp edges appearing especially when I created the neck for one of my first humanoid creations. Same for the bevels. Thanks so much man.